The Best Modlist > [2] Audio

NOTE:
This compilation of mods is part of a larger modlist. If this is the first time seeing The Best Modlist for Skyrim please check out the landing page first!

[2] Audio

Audio has a profound impact on the immersion one experiences in-game. Yet, it’s one of the most overlooked areas of modding. BMS seeks to fix that with the Audio module. This module covers all aspects of Skyrim’s audio from loudness, to ambiance, fauna, music and new sounds all together–Audio really has it all. You won’t believe how much more alive Skyrim feels with birds chirping, taverns bustling and waterfalls roaring. All these features come with a pretty big caveat, however. If you’re listening to Skyrim on your old Apple earbuds from 2010, you obviously won’t feel the profound impacts of the updated audio as you would with quality open-eared headphones or a surround sound setup. Without hardware capable of creating quality directional audio and sound, much of the effect will be lost. Just like you invest in quality hardware for graphics, invest in quality hardware for audio.

I’ve personally been using the Audio Technica ATH-AD700x for years. They’re not the newest these days but tried and tested so I love them. That being said, for something like Skyrim you may prefer the brighter and more accurate sounds of the ATH-AD1000x or the boomier bass of the ATH-AD900x. Those are affiliate links so we will get a small kickback should you decide to buy. Totally not sponsored but Audio Technica if you’re reading this, hit me up the DMs baby. 😘


[2.1] Audio Improvements

The Audio Improvements category contains general baseline improvements to Skyrim’s audio. This includes a few fixes, HD vanilla audio and some new audio features for quality of life.

[2.1.1] Fixes

Some mods to fix a few oversights by Bethesda.

❀️ Included

πŸ“Œ Sound Hammering Sounds

Used Version: 1.0

Replaces the sounds anvil striking sounds made by NPCs when they’re hammering on wood with something more, well, woody. This is a simple mesh tweak, no record edits involved.


πŸ“Œ Ulfric Shout Fix

Used Version: 1

In vanilla, Ulfric doesn’t actually speak words when he shouts and the game doesn’t even have dialogue files for his shouts. This mod is a small work around that uses the Orc voice type for his shouts. It actually fits his unique voice really well, much better than the default Nord shouts.

Download:
“Ulfric shout fix” – Main Files

Installation:
[SᴇᴛDα΄€α΄›α΄€] – Set β€œData” as the <data> directory.

Additional:
[ESLα΄€Κ™ΚŸα΄‡]
– This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


[2.1.2] Audio Quality

Oddly enough, the Playstation 4 version of Skyrim shipped with higher quality audio for voices and music than other versions of the game. A few mods have taken advantage of this and ported it to PC but you should only use one.

❀️ Included

πŸ“Œ Unofficial High Definition Audio Project

Used Version: 1.0

Replaces both voices and music with high quality PS4 versions.

Obsoletes:
SSE High Quality Voices – This mod boosts the volume of the sound files directly, this is something that should be done in the game settings and your PC volume mixer.
SSE High Quality Music – The same as the music part of this mod, but I see no reason to split voice and music up into different mods.

Download:
“Voices EN – Part 1” – Main Files
“Voices EN – Part 2” – Main Files
“Music – UHQ” – Miscellaneous Files; Honestly, you probably won’t be able to tell the difference between these in the HQ but c’mon–everyone knows bigger is better.

Installation:
Install one after another and merge when prompted.


[2.1.3] New Features

Some new audio implementations to improve quality of life.

❀️ Included

πŸ“Œ Audiobooks of Skyrim

Used Version: 2.0

Great mod for those of us that hate reading. Unfortunately, the mod author seems to have stopped working on the mod so not all books in the game are covered. There are also a few books that are mismatched but that’s something we can easily fix ourselves.

Required by:
Audio Settings for Audiobooks of Skyrim
Audiobooks of Skyrim – Gopher Collection

Fixing the Mismatched Audiobooks:
To my knowledge there are 3 books that that have mismatched audio playing for them. Please let me know in my Discord in #bug-reports if you find any more. Their names are below along with the sound marker Editor IDs for each of them.

  1. Minorne | Editor ID: MinorneAoS_SM | Sound Descriptor: MinorneAoS
  2. Night Falls on Sentinel | Editor ID: NightFallsonSentinelAoS_SM | Sound Descriptor: NightFallsonSentinelAoS
  3. Notes On Yngol Barrow | Editor ID: NotesonYngolBarrowAoS_SM | Sound Descriptor: NotesonYngolBarrowAoS

The issue is that the above sound markers reference (or point to) the wrong sound descriptors inside the plugin. Therefore, fixing this is trivial inside xEdit. Start by running the application from MO2 and selecting Audiobooks of Skyrim.esp as the active plugin. When everything loads search for each Editor IDs listed above in the top left Editor ID search bar, hitting enter each time.

After searching an Editor ID, the form for the specific Editor ID will be selected in the left-side list and from there you simply need to change the “SDSC – Sound Descriptor” record in the right view pane to reference the correct sound descriptor. The correct ones are listed above. You’ll notice that these are incorrect by default. To change them, click the record (xEdit will ask if you want to make changes, say yes), and start typing the name of the correct sound descriptor. The auto complete will guide you to the right one. You’ll also notice the at the end of the Editor’s name for each sound descriptor there are some numbers inside square brackets, those are just the Form IDs of the Editor IDs.

Original Record
Modified Record.

Once you make the changes to all the sound markers listed above you can hit Ctrl + S to save the plugin or just close out and save when prompted.


πŸ“Œ Audio Settings for Audiobooks of Skyrim

Used Version: 1.0

This plugin adds a volume slider to the settings menu for Audiobooks of Skyrim. This should have definitely been part of the base mod.

Requires:
Audiobooks of Skyrim


πŸ“Œ Audiobooks of Skyrim – Gopher Collection

Used Version: 1

Gopher’s smooth British voice reading me Skyrim books? Um, how about yes! Just so you know, this isn’t for every book, just the one’s that he’s read on his channel.

Requires:
Audiobooks of Skyrim

Installation:
[SᴇᴛDα΄€α΄›α΄€] – Set β€œAudiobooks of Skyrim – Gopher Collection 1” as the <data> directory.


πŸ“Œ Sounds of Barenziah SE

Used Version: 1.0

Ever run completely through a dungeon only to realize you’ve left your valuable stones behind? No more.

Installation:
[FᴏMᴏᴅ] – Mystical > Glow; these are my preferred options.

Additional:
[Xα΄›Κ€α΄€FΙͺΚŸα΄‡s]
– This mod contains a “Source” folder inside “Scripts” which can be deleted after the FoMod installation.


πŸ’™ Not Included

πŸ“Œ Binaural 3D Surround Sound for Headphones – HRTF

[GᴀᴍᴇFα΄ΚŸα΄…α΄‡Κ€]
Current Version: 2.3.01

There’s nothing wrong with this mod by itself, the problem is that it would take A LOT of work to balance it with Audio Overhaul for Skyrim. Trying to smash the two together results in audio levels that are completely wack and the directional sound effect combined the minor one included in AOS, results in crazy directional awareness–making you feel like you have elephant ears equipped on your character. Personally, I would rather have everything AOS offers than not so this one is out.

Obsoletes:
True 3D Sound for Headphones – Outdated



[2.2] Sound Changes

Sound Changes includes mods that modify, replace, add or expand upon existing sounds in Skyrim.

[2.2.1] Voice & Dialogue

Changes to voice or dialogue.

❀️ Included

πŸ“Œ More Painful NPC Death Sounds SE

Used Version: 1.8

Great mod that does exactly what it says by replacing the default passive NPC death sounds with more appropriate screams from other parts of their dialogue. Goes really great with Enhanced Blood Textures which we’ll install in the next module.


πŸ’™ Not Included

πŸ“Œ Meridia Revoiced SE

Current Version: 1.0

I like Meridia’s vanilla booming voice. This one doesn’t sound very daedric to me.


πŸ“Œ Thundering Shouts

Current Version: 1.0

I didn’t hear enough of a difference in the shouts to justify using this mod.


πŸ“Œ (SJG) Better Sounding Female Dragon Shouts

Current Version: 1.0

This mod makes certain female shouts sound like they’re from Alvin and the Chipmunks. Like they were run through a voice changer. Not extremely, but just enough to make me notice and annoy me slightly.

Obsoletes:
Higher pitched female shout voices


πŸ“Œ Daedric Voices

Current Version: 0.5

Definitely a great concept and implementation, just not my thing. Something about talking weapons seems very anime to me…


[2.2.2] Sound Expansion

Mods that expand upon existing sounds by adding more variation and stuff like that.

❀️ Included

πŸ“Œ Sounds of Skyrim Complete SE

Used Version: 1.9.6

Sounds of Skyrim is a great mod that adds numerous sound effects to various environments throughout the game, vastly increasing immersion. It’s comprised of three sections: Civilization, Dungeons and Wilds. This mod includes all of these in one plugin. Audio Overhaul for Skyrim (a mod we’ll install in a moment) does not support the complete version of Sounds of Skyrim. Only the Civilization section is 100% compatible. That being said, everything I have seen in the plugins suggests that they can be patched so I will be supporting that. That is unless any new information comes up, like a specific reason for why the two can’t be patched (not he/she/author said they couldn’t). If you have that information, please let me know in my Discord. πŸ˜ƒ

Required by:
The Best Modlist for Skyrim – 2 Audio – Patches

Patch Required When Used With:
Audio Overhaul for Skyrim SE

Alternatives:
Sounds of Skyrim – Complete Edition – MCM – Honestly, I’m not sure why Arthmoor released his version of this mod. Supposedly it has some optimizations but from my research it has no tangible effects in-game. His version also has the added downside of being compressed in the .xwm format. Also Arthmoor doesn’t archive old versions of his mods which is an annoyance as he updates frequently. Both versions of this mod have an MCM. I would suggesting using the original version above, just know this one’s out there.
Sounds of Skyrim – Civilization – Split up version of this mod for compatibility with other mods.
Sounds of Skyrim – The Dungeons – Split up version of this mod for compatibility with other mods.
Sounds of Skyrim – The Wilds – Split up version of this mod for compatibility with other mods.

Download:
“Sounds of Skyrim Complete SE” – Main Files
“SOS hot fix” – Update Files

Installation:
Install the main file first and go through the FoMod, selecting the options below. Then install the update file, set its data folder and merge when prompted.
[FᴏMᴏᴅ] – Core Mod > Nothing > None > I Understand
[SᴇᴛDα΄€α΄›α΄€] – Set β€œData” as the <data> directory.


πŸ“Œ Audio Overhaul for Skyrim SE

Used Version: 3.2.0

This mod changes the sound landscape in Skyrim immensely. It edits reverb, loudness levels, specific sounds and does much, much more. An overhaul in the truest sense of the word. This mod is unsupported with Sounds of Skyrim Complete but I will be supporting a patch in to make these mods work together. Again, if you know why specifically these two mods can’t be patched let me know in my Discord. Unfortunately the mod author left out any specifics as to why they’re unsupported officially. Everything I’ve seen suggests that a patch is possible. We’ll install the patch in a later category.

Required by:
The Best Modlist for Skyrim – 2 Audio – Patches

Patch Required When Used With:
Sounds of Skyrim Complete SE
Immersive Sounds – Compendium

Requires:
SSE Engine Fixes (skse64 plugin)

Additional:
[Xα΄›Κ€α΄€FΙͺΚŸα΄‡s]
– Remove the SKSE folder and its content’s during or after installation. It contains a .dll who’s functionality has since been added to SSE Engine Fixes making it obsolete. MO2 will flag it as incompatible if you do not. Also included is an “Audio Overhaul Skyrim.readme” and an”Audio Overhaul Skyrim.bsl” both of which are not needed at runtime and can be removed.
[DΙͺʀᴛʏ]
– This mod needs to be cleaned with xEdit.


πŸ“Œ Immersive Sounds – Compendium

Used Version: 2.2

An awesome sound expansion that focus primarily on combat with a few other areas covered as well. ISC create variations in sounds that already exist in the game so you don’t have to hear the same few sword strikes or mace bashes over and over again. This mod combines very well with Audio Overhaul for Skyrim through a small patch. From my experience this is another mod that pairs well with Enhanced Blood Textures as the sword slicing sounds included here are brutally on point.

Required by:
The Best Modlist for Skyrim – 2 Audio – Patches

Patch Required When Used With:
Audio Overhaul for Skyrim SE

Installation:
[FᴏMᴏᴅ] – Main Files > IS Default (Extra Bloody) > IS Default (Stylized Fantasy) > High Fantasy (Shorter Arrow Whistle) > IS Default > High Fantasy > Extra Gory Killmove Sounds > Smooth Weapon Swings > Silent Arrow Projectile Loop > High Fantasy > Swooshy > Demonic Draugr > Well-Mannered Wolves > Sensible Storm Atronachs > High Fantasy > Dungeon Ambiance > Silent Sneak Attack > Silent Player Ragdoll


πŸ“Œ IHSS – Improved Horse Step Sounds

Used Version: 2.2

Amazing mod that adds much needed dynamic horse step sounds based on terrain. Also dramatically increases the variety of different sounds for each terrain type.

Additional:
[Xα΄›Κ€α΄€FΙͺΚŸα΄‡s]
– This mod contains a Readme and “License” text files both of which aren’t used at runtime.


πŸ“Œ Realistic Husky Sounds SSE

Used Version: 1.2

Increases sound variation for huskies. Great mod, what’s more to say?

Additional:
[ESLα΄€Κ™ΚŸα΄‡]
– This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


πŸ’™ Not Included

πŸ“Œ Reverb and Ambiance Overhaul

Current Version: 1.5

Great mod! Only problem is the scope of this mod is included in Audio Overhaul for Skyrim. Making the two incompatible and unnecessary to use together.

Additional:
[DΙͺʀᴛʏ]
– This mod needs to be cleaned with xEdit.


πŸ“Œ Lucidity Sound FX SSE

Current Version: v2u

An amazing mod that remasters all 4681 sound effects in Skyrim. Unfortunately, it could not make it into the Audio module. This mod is incompatible with Audio Overhaul for Skyrim due to the volume differences between the sound files themselves. Considering that this mod has thousands of audio files remastered, a personal patch is theoretically possible though it would probably take you hundreds of hours of work in something like Audition. That being said, it’s still probably less time than the author spent making this amazing mod. Sadly this gem must be left out.


πŸ“Œ Immersive Dragon Sounds -iDS- SSE Port

Current Version: 4.3.1

I’m not a fan of these sounds. Their sound file audio levels are also incompatible with AOS.


πŸ“Œ Improved Combat Sounds SE

Current Version: 2.2

This mod has some great combat sounds but they’re too loud to be used with Immersive Sounds Compendium. I would love to be able to make a compatible version to add even more variation, but I can’t do that without permission to re-upload the sound files from the author.


πŸ“Œ Enhanced Waterfall Sounds – EWS

Current Version: 1.2b.SSE

Unnecessary for us, AOS already makes waterfalls sound AMAZING. It’s probably also incompatible with AOS.


πŸ“Œ illy’s High Quality Fire Audio – SE Edition

Current Version: v06

These fire effects sound so cool but once again the levels are incompatible with AOS. It would be awesome to have a compatible version of this mod.


πŸ“Œ No More Crunchy Death Sounds SSE

Current Version: 1

This mod is unnecessary with our load order, crunchy sounds have already be removed.


[2.2.3] Sound Replacement

Mods that replace existing sounds exclusively. No additional sounds or record based sound changes here.

❀️ Included

πŸ“Œ Bows Don’t Creak SE – Bow Draw Sound Replacement

Used Version: 1.0

I really like these bow sounds. Bows should sound like wood rubbing against wood; not like 16th century Spanish frigates on rough water.

Additional:
To get this mod to work with ISC we need to rename a few things. First rename the “wpn” folder to “wpn_is” then rename the three “wpn_bow_pull” wav files to “wpn_bow_pull_001.wav”, “wpn_bow_pull_002.wav” and “wpn_bow_pull_003.wav” respectively. The final Filetree for this mod should be as follows:


πŸ“Œ Nirnroot A Sound to live by

Used Version: V1.12

Nirnroot should have a sound like they did in Oblivion, they just shouldn’t be more intrusive than a D-day air siren. I found these this sound to be the most soothing.

Alternatives:
Nirnroot – No more Tinnitus

Installation:
[FᴏMᴏᴅ] – Immersive Sounds – Compendium

Additional:
[VᴇʀsΙͺᴏɴ] – This mod will have an incorrect version after installation. Change it to “1.12” in Nexus Info.


πŸ“Œ No more not enough magicka sound

Used Version: 1.0

This sound has been the bane of my existence since the game came out. It’s like there’s someone standing behind your ear blowing into a glass bottle every time you play a mage.


πŸ’™ Not Included

πŸ“Œ Bow Before The Dead – Draugr Sounds Legacy Edition – SSE PORT

Current Version: SSE.1

Not a fan of these sounds, too much clipping. ISC draugr sounds are far better. Furthermore, they’re too loud for AOS.


πŸ“Œ Falmer Sounds – the Betrayal Edition -SSE Port

Current Version: V2.0.2

These are better than the draugr sounds but still too much clipping for my liking. Again, they’re too loud for AOS.


πŸ“Œ Skeletons don’t breathe SSE

Current Version: 1

Our skeletons already don’t breathe so this isn’t an issue.


πŸ“Œ Draugr don’t breathe SSE

Current Version: 1

Draugr should breath IMO and the ISC draugr sounds are just too good to remove.


πŸ“Œ A New Chapter – UI Sound Replacer

Current Version: 1.3.1

The problem with replacing UI sounds is that you have to do them all because otherwise it sounds like an incoherent jumbled mess. The vanilla sounds all fit together. Every location you discover, every level up you get and every quest update all have sounds associated with them. Changing just one will not do.


πŸ“Œ Morrowind Level Up Fanfare

Current Version: 1.0

Same problem as the above mod.


πŸ“Œ Remove Sneak Attack Sound

Current Version: 1.0

We already don’t have sneak attack sounds so this isn’t a problem.

Alternatives:
Replace Sneak Attack Sound – Gore – This is a cool mod but it has a minor problem as bow sneak attack sounds and melee sneak attack sounds don’t make sense for one another.



[2.3] Music

With the Music category, I strove to glorify and build upon the original work of the very talented Jeremy Soule. The music he writes is about 50% of the magic that makes the open world of Skyrim work. His distinct tone and feel have LITERALLY defined modern Elder Scrolls worlds (The BGS team has stated in interviews that Jeremy Soule’s scores are the first piece of the puzzle in their creative process). Take note Bethesda, Jermey Soule needs to compose TES VI, he and the world are intertwined.

Note that music mods do not work out of the box together. A merged plugin must be created so that all songs play with no tracks overwritten. For Journeman users, a BMS music merge plugin is provided in 2.4 for all Included mods. For this reason we will not be installing included plugin files with these mods.

[2.3.1] Atmosphere

Atmosphere includes all background music played in the game world outside of combat.

❀️ Included

πŸ“Œ Oblivion Music

Used Version: N/A

The very first thing that we’re going to do when it comes to music is bring over the score of TES IV into Skyrim. Composed by Jeremy Soule, the music from Oblivion is about as close as we’re going to get to an extended Skyrim soundtrack (not including Northerner Diaries). This soundtrack, in particular, is probably my favorite score of all time. If you’ve played Oblivion in the past, prepare to reminisce as you slay dragons. I’ve limited this music to the warmer parts of Skyrim to better fit the atmosphere so you won’t hear it playing in the snowy regions. If you’re wondering why we’re not including the soundtrack of Morrowind, it’s already featured in the Dragonborn DLC.

If you do not own Oblivion, you can skip this installation and install the version of the BMS music merge file without the Oblivion support later. You must own Oblivion to get these files, they cannot be distributed online.

Patch Required When Used With:
Other music mods.

Follow these steps to create the Oblivion Music mod in MO2:
Start by creating an empty mod in MO2 and naming it “Oblivion Music”.

Double click the newly created mod at the bottom of your modlist and go to the “Filetree” tab. Rightclick in the window and create a new folder named “music” and in the music folder create another folder named “oblivion”. The result should look like this:

Now hit the “Open Mod in Explorer” button. Keep the MO2 mod window open and locate your Oblivion data directory in another file explorer window. By default this is your C drive steamapps folder just like it is originally for Skyrim. Now open the “Music” in the Oblivion data folder and copy the files from inside the dungeon, explore and public folders into the MO2 oblivion folder we made. The end result in MO2 will look like this:

Before these files can be used by the game, they must be converted to the .xwm format. Unlike Oblivion, Skyrim is not able to make use of MP3 files. To do this, we’ll be using Skyrim Audio Converter, the download instructions to which can be found in General Info. Run the “SkyrimAudioConverter.exe” application from your Modding Tools folder. With the Filetree to Oblivion Music in MO2 open, drag all the audio files into Skyrim Audio Converter window. Shift clicking will allow you to select all the files in one go. From there, tick “audio -> Skyrim music (xwm)” in the Convert type box. You can then click the “Convert selected” button and wait until all files read “Ready”. At that point you can close out of the application and delete the redundant MP3 files in the Oblivion Music mod. Ctrl click to speed up this process. The final Filetree for Oblivion music will be as follows:


πŸ“Œ The Northerner Diaries – Immersive Edition

Used Version: 1.2

An amazing album by Jeremy Soule inspired by the North. Most of the songs from it fit flawlessly into Skyrim and it may as well be an extension of the original soundtrack. In my opinion, the more prevalent piano tones of this music help balance out the piano tones from Oblivion and work perfectly in the snow covered parts of the game world which is where I have set them to play in the BMS music merge. Jeremy Soule has graciously allowed this music to be modded into the game and it’s therefore free to download. This mod takes out a few tracks that didn’t quite make sense in the game but there is one that I think should have been kept so we’ll be adding it back in.

Required by:
The Best Modlist for Skyrim – 2 Audio – Patches

Patch Required When Used With:
Other music mods.

Download:
The main 1.2 file from this page normally and the main file from this page manually. We’re going to use the latter to add back the track called Vetr.

To extract Vetr from the second mod we will need to use Bethesda Archive Extractor. See Getting Started for download instructions. Using the program is simple, just run the “BAE.exe”executable and then drag the BSA archive from the second mod into the window. Then just tick Vetr in the archive and extract, picking a location you want the file to be copied to.

Installation:
Install the main file from this mod in MO2 normally then double click the mod and open its Filetree tab in File Explorer. Move the “11 vetr.xwm” file from the manually downloaded mod into the “music\northerner” folder of this mod. The final filtree can be seen below.
[SᴇᴛDα΄€α΄›α΄€] – Set β€œNortherner Diaries in Skyrim” as the <data> directory.

Additional:
[Xα΄›Κ€α΄€FΙͺΚŸα΄‡s]
– “Northerner Diaries in Skyrim.esp” is not needed with the BMS music merge in 2.4. Journeyman users should remove this during or after installation.


πŸ“Œ Still – Skyrim Inspired Music

Used Version: 1.01

Awesome music that fits perfectly into the world of Skyrim by the very talented CaptainCreepy. These tracks focus on outdoors but he has a dungeon song as well! The music he’s managed to create emulates the sheer heart wrenching emotion and instrumentals that drive the works of Jemeremy Soule. Go support this guy on his BandCamp and YouTube, he deserves it.

Required by:
The Best Modlist for Skyrim – 2 Audio – Patches

Patch Required When Used With:
Other music mods.

Download:
“Still – ESP Version” – Main Files; We’ll be removing the ESP anyway for the merge

Additional:
[Xα΄›Κ€α΄€FΙͺΚŸα΄‡s]
– “Still.esp” should be removed during or after installation to facilitate the music merge.


πŸ“Œ Melodies of Civilization – Skyrim Fan-Made Music

Used Version: 1.01

More awesome music by CaptainCreepy! This mod’s tracks focus on towns and cities. Everything I’ve said about the last one is true here. I honestly can’t praise CaptainCreepy enough. If you’re not using his mods, I don’t know what you’re doing with your life. So true to the original works it’s amazing! His BandCamp and YouTube. Go there, go there now!

Required by:
The Best Modlist for Skyrim – 2 Audio – Patches

Patch Required When Used With:
Other music mods.

Download:
“Melodies of Civilization 1.01” – Main Files

Additional:
[Xα΄›Κ€α΄€FΙͺΚŸα΄‡s]
– “Melodies of Civilization.esp” should be removed during or after installation to facilitate the music merge.


πŸ“Œ Dreyma Mod

Used Version: 1

We’re going to have to do a few things to this mod to get it where it needs to be but it has the next best tracks that fit into the game-world. Unlike the other mods, this one has a lot of cool ambient sound effects for dungeons and interior spaces. Also included are some immersive exploration tracks and unfortunately some non-immersive ones too. We’ll get rid of the not so good though. πŸ™‚

Required by:
The Best Modlist for Skyrim – 2 Audio – Patches

Patch Required When Used With:
Other music mods.

Installation:
Install like any other mod and be prepared to move A LOT of files around.
[SᴇᴛDα΄€α΄›α΄€] – Set β€œData” as the <data> directory.

Additional:
[Xα΄›Κ€α΄€FΙͺΚŸα΄‡s]
– The “Skyrim MP3” folder and “Personalized Music.esp” should removed during or after installation.

Moving Files Around:
This mod is packaged in a really weird way in an attempt to support custom music in the game. This should always be done through a custom plugin and never a one-size-fits-all solution so we need to do some spring cleaning.

Go to the filetree tab in MO2 for this mod and open it in file explorer. Go into the “Music\Dreyma” folder and empty out the contents of every folder contained within into the root Dreyma folder. Overwrite if prompted. Delete any extra text files, folders and the “Silence.wav” file when finished. Lastly delete the following files:

  • MMDBExploreMountain01.xwm – Superfluous copy
  • MMDBExploreMountain02.xwm – Superfluous copy
  • MMCombat01.xwm – Combat music needs to have an end mix to accompany it, this mod doesn’t have that.
  • MMCombat02.xwm – Combat music needs to have an end mix to accompany it, this mod doesn’t have that.
  • MMCombatBDragon01.xwm – Combat music needs to have an end mix to accompany it, this mod doesn’t have that.
  • MMCollege01.xwm – Needs cell data, this location doesn’t have custom music in vanilla. Sounds out of place anyway.
  • MMDwemer01.xwm – Needs cell data for locations. Sounds similar to other dungeon music ambiance anyway.

The resulting file tree should look like this for Dreyma Mod:


πŸ’™ Not Included

πŸ“Œ Celtic Music in Skyrim – SE

Current Version: 2.1

Great music. The problem is that, contrary to popular belief, Celtic does not equal Nordic and it certainly does not equal Jeremy Soule. If you want Celtic music there are some great sounds here but that’s not the intent of BMS.

Patch Required When Used With:
Other music mods.


πŸ“Œ Fantasy Soundtrack Project SE

Current Version: 4.1

There is so much fantasy music here but it’s so incoherently mixed that it makes no sense to me. Even if you’re going for a taste that isn’t strictly Skyrim, you’d have to spend a long time sifting through this mod to find something you want while keeping it cohesive. Also, I’ll be honest, I’m not really a fan of generic fantasy music.

Patch Required When Used With:
Other music mods.


πŸ“Œ Immersive Music

Current Version: 3.2

The last thing I would call this mod is immersive. It does not stick to Jeremy Soule’s instruments, sounds or pasterns. It uses a lot of Witcher music (which I love but not when I want to be playing a different game), generic fantasy and folky tunes that don’t really belong together. I recommend skipping this one.

Patch Required When Used With:
Other music mods


πŸ“Œ Vindsvept – Music for Skyrim Special Edition – 2018

Current Version: 1.3

Great music, just not very Skyrim or Jeremy Soule-like.

Patch Required When Used With:
Other music mods


πŸ“Œ Yggdrasil Music and SoundFX Overhaul SE

Current Version: 2.0.1

Great sounds, definitely a unique mod and very consistent to itself. I would recommend giving it a go if you’re looking for a different, darker taste that isn’t at all Skyrim but something very different to anything else. Not what BMS is going for so we won’t be using this.

Patch Required When Used With:
Other music mods.


πŸ“Œ Castle Volkihar Music – Real Tension

Current Version: 1.0

Just one song to replace the Castle Volkihar music. I would have actually added this to the BMS music merge but it needs some compression work done to it before I would use it in game. It just get’s wayy to loud for a background track and blows your eardrums right off. Other than that, if you have Audacity or Audition and want to remove the peaks, I’d say go for it because this track is hauntingggg…

Patch Required When Used With:
Other music mods.


[2.3.2] Combat

Tracks that play during combat. These need to be specifically mixed with two tracks, a main and and end, to dynamically stop when combat finishes. This is why single tracks don’t work well for this and why there aren’t many of these mods on Nexus.

❀️ Included

πŸ“Œ Hun Lovaas – Skyrim Fan-Made combat music

Used Version: 1.0

There’s only one combat music mod that I’m aware of that is done correctly, with the main track and end mix for dynamic music… Fortunately it’s by CaptainCreepy! Need I say more? Wait, I totally do: his BandCamp and YouTube. … Just in case you missed em 😍

Required by:
The Best Modlist for Skyrim – 2 Audio – Patches

Patch Required When Used With:
Other combat music mods. If you can find any… That are mixed correctly.

Download:
“Hun Lovaas – ESP version” – Main Files; I’ve merged this into the music merge so plugin doesn’t matter again.

Additional:
[Xα΄›Κ€α΄€FΙͺΚŸα΄‡s]
– “Hun Lovass.esp” should be removed during or after installation to facilitate the music merge.


[2.3.3] Main Menu

This music can only be replaced without a DLL file. As of now, BMS keeps the main menu music vanilla.

πŸ’™ Not Included

πŸ“Œ The Elder Scrolls Theme Mashup – A Main Menu Music Replacer

Current Version: 1.0

I mean this is a really cool mashup but I don’t think I would want to have it in my actual game. Plus I don’t ever want to be reminded of ESO ever.

Obsoletes:
Main Menu music The Elder Scrolls Complete Mashup By Riftley – same file



[2.4] Patches & Misc Files

You may be surprised to learn that this module actually has a fair bit of patching going on. The only patch that we can patch that’s actually already available for us is the Audio Overhaul for Skyrim – Immersive Sounds Patch. The rest of the patching we have to do ourselves. If you’re a Journeyman user, don’t worry, I’ve handled that for you.

The following mods also need to be patched to work with one another:

  • Audio Overhaul for Skyrim & Sounds of Skyrim
  • Audio Overhaul for Skyrim & Cutting Room Floor
  • Audio Overhaul for Skyrim & Weapons Armor Clothing & Clutter Fixes
  • Immersive Sounds Compendium & Cutting Room Floor
  • Immersive Sounds Compendium & Unofficial Skyrim Special Edition Patch
  • Immersive Sounds Compendium & Weapons Armor Clothing and Clutter Fixes
  • Sounds of Skyrim & Cutting Room Floor
  • Sounds of Skyrim & USSEP
  • Music mods

Once again, I have provided patches for the Included mods for Journeyman users below. If you’re a more advanced user you still may be able to salvage something here.

❀️ Included

πŸ“Œ Immersive Sounds Compendium Synergy Patch

Used Version: 3.1.0

A patch for AOS and ISC. Found on the AOS page.

Requires:
Audio Overhaul for Skyrim SE
Immersive Sounds – Compendium

Download:
“Immersive Sounds Compendium Synergy Patch” – Main Files

Installation:
Install regularly but rename the file to “Immersive Sounds Compendium Synergy Patch”.

Additional:
[ESLα΄€Κ™ΚŸα΄‡]
– This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


πŸ“Œ The Best Modlist for Skyrim – 2 Audio – Patches

Used Version: 1.0

Patches for the above conflicts. Includes plugins to address each mod’s conflicts and a music merge plugin. All ESLed.

Requires:
Audio Overhaul for Skyrim SE
Immersive Sounds – Compendium
Sounds of Skyrim Complete SE
Weapons Armor Clothing and Clutter Fixes
Unofficial Skyrim Special Edition Patch
Cutting Room Floor – SSE
All Included mods in [2.3] Music

Download:
“Patches – 2 Audio” – Main Files; If you added Oblivion music
“Patches – 2 Audio – No Oblivion Music” – Main Files; If you didn’t add Oblivion Music.



[2.5] Load Order

For load order in the Audio module, we want to load the patch plugins directly after the last mod they patch. The rest of the plugins can be loaded in the installation/modlist order.


[2.6] Modlist Order

The modlist order should be as follows. Keep in mind, some of the overwrite flags may be different for you, that’s ok, some of my mod’s BSA archives are extracted here.


Ready to Continue?

Before moving on, please consider becoming a Patron to ensure this guide’s continued development. For just a dollar you can help yourself as well as others users of this guide AND get some cool perks while you’re at it! If money is a concern, please take the time to subscribe to our YouTube channels and joining our amazing Discord community. Thank you for your tremendous help!

To Graphics & Visuals