Wednesday, April 8, 2020

The Best Modlist > [1] Essentials

NOTE:
This compilation of mods is part of a larger Modlist. If this is the first time seeing the Ai Cave Modlist please check out the landing page first!

[1] Essentials

The Essentials module is a compilation of must-have, basic mods that should be the foundation of any playthrough. These are the mods that make the game actually playable and set up a simple, yet solid, foundation that other mods can build upon. It is for this very reason that I wanted to stick as close as possible to vanilla here without altering much in the way of graphics or gameplay (that’s for later), which is also why you won’t see mods like Better Jumping SE or Skyrim Skill Uncapper in this module.


[1.1] Engine Improvements

Mods that do not alter the moment to moment gameplay of Skyrim but instead focus on fixing larger Creation Engine issues or providing frameworks for other mods.

[1.1.1] Core

❤️ Included

📌 Skyrim Script Extender 64bit (SKSE64)

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ] [GᴀᴍᴇFᴏʟᴅᴇʀ]
Used Version: 2.0.16 (for Skyrim SE version 1.5.80)

Watch: SKSE64 Installation and Updates

SKSE64 is mod that you shouldn’t attempt to mod Skyrim without. It adds additional functionality to the scripting language used by the Creation Engine, allowing mod authors to harness its powers (new functions) to create awesome mods. This means sooner or later (definitely sooner) you will need it so let’s get this one done right off the bat! If you follow the video, be sure to skip past the 7-Zip portion as we already did that before getting started. This runs from 2:37 to the 4:00 minute mark.

NOTE: Make sure you get the version you need from the “archived builds” page. This is the recommend SKSE64 download page for BMS moving forward.

Required by:
A. LOT.

Download:
The Skyrim Script Extender is hosted on it’s own website. If it looks sketchy to you, don’t worry it’s 100% safe. To find all the versions of SKSE64 click on the “archived builds” link as seen below. Find the version used by BMS as seen above. Keep in mind that the filesnames use underscores and extra zeros. Example: If you’re looking for version 2.0.16 you will want the file names “skse64_2_00_16.7z”

To see all the versions of SKSE, click this link on the main page.
Oldrim SKSE version are found on this page too, make sure the version you download starts with “skse64”

Installation:
[GᴀᴍᴇFᴏʟᴅᴇʀ] – Open the .7z archive and move the .exe and both .dll files into your game folder.
[Mᴀɴᴜᴀʟ] – Manually add the same .7z archive to MO2. Set the name to “SKSE64 Data” during installation.
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[Vᴇʀsɪᴏɴ] – Set the version of this mod to the current version you just installed.
[Nᴏᴛᴇ] – I recommend that you add a note with the currently supported runtime. Ex. “Runtime 1.5.97”
[XᴛʀᴀFɪʟᴇs]
– The “Scripts” folder contains a “Source” folder which isn’t needed at runtime.


📌 SkyUI

Used Version: 5.2SE

Watch: SkyUI Overview

SkyUI overhauls the inventory and a few other menus to make them much more functional and less tedious to navigate. It also includes many options for filtering and sorting the endless loot you’ll acquire throughout your journey. More importantly however, is the Mod Configuration Menu (MCM) which allows mod customization on the fly–making this mod another MUST.

Required by:
Also- A. LOT.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
[XᴛʀᴀFɪʟᴇs]
– Untick the “fomod” folder during installation or delete afterwards.


📌 Wider MCM Menu for SkyUI

Used Version: 1.2

This mod fixes an annoying graphical problem in SkyUI where long mod titles extend outside of the MCM menu. Honestly, it should be part of SkyUI itself. I’m going to go with “Option 3” but don’t let that stop you from going all in with 4.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI

Download:
“Opt. 3 – Larger MCM Menu for SkyUI”


[1.1.2] Prerequisites & Frameworks

❤️ Included

This section contains mods that are dependees for other mods. I.e. mods that are required for other mods to function. That means none of these will impact your gameplay in any way by themselves. Thus, this section serves mainly as a place-holder for you to install these mods into when another mod requires them. If you are a Journeyman installing the entire Essentials Module, you will need to install every mod in this list, and the only one I recommend everyone get right now is Fuz Ro D-oh.


📌 Fuz Ro D-oh – Silent Voice

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.6

Fuz Ro D-oh is a workaround for an issue that arises when NPC dialogue plays without audio. When this happens, the game quickly skips through dialogue making subtitles impossible to read. This occurs in mods that don’t have voice acting or are missing bits of dialogue. Fuz Ro D-oh simply adds silent audio files for the engine to play, allowing the subtitles to appear longer.

Required by:
Any mod that includes unvoiced dialogue.

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a README .docx file that isn’t needed at runtime.
[Oᴠᴇʀᴡʀɪᴛᴇ] – This mod will generate “Fuz Ro D’oh.ini”.


📌 JContainers SE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 4.1.11

All you need to know is that this mod adds new data structures for mod authors to utilize.

Required by:
Serio’s Cycle Hotkeys
iEquip
Gamepad Plus Plus

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “source” folder inside the “scripts” folder which isn’t needed at runtime.


📌 FileAccess Interface for Skyrim SE Scripts – FISSES

Used Version: 1.3.6

The main use case for FISSES is to allow mod specific MCM menus to save their settings so that they can be loaded later on. Unfortunately, because FISSES has to be supported on a per-mod bases, it doesn’t have the same level of utility as YeOlde – MCM Settings. Still, some mods also don’t work with YeOlde.

Required by:
Atlas Map Markers SE – Updated with MCM

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“FISSES for Runtime 1.5.73” – This should have no problems working with 1.5.80

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “source” folder inside the “scripts” folder which isn’t needed at runtime.


📌 UIExtensions

Used Version: 1.2.0

UIExtension is a resource for mods that add unique menus to the game.

Required by:
AddItemMenu – Ultimate Mod Explorer
Easy Wheelmenu – SSE Conversion

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Hook Share SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 4.0.1

“This project exists to share hooks to the same functions with multiple projects.” …What he said.

Required by:
Quick Loot RE

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Scaleform Translation Plus Plus

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.1.12

“This plugin enables native translation nesting present within SkyUI, as well as English fallbacks.” …0_0 is THAT even English?!

Required by:
Quick Loot RE
Whose Quest Is It Anyway

Requires:
Skyrim Script Extender 64bit (SKSE64)


💙 Not Included

📌 PapyrusUtil SE – Modders Scripting Utility Functions

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 3.8

Adds some new scripts to be used by mod authors.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains two “Source” folders which are not needed at runtime as well as a README text file.


📌 Inventory Functions SE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 0.07.00

Resource that allows authors to filter inventories through keywords.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder inside of the “Scripts” folder which isn’t needed at runtime.


📌 powerofthree’s Papyrus Extender for SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 2.1

More custom methods for papyrus.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“Papyrus Extender – SSE”

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[XᴛʀᴀFɪʟᴇs]
– The “source” folder inside “scripts” is not needed at runtime.


📌 ConsoleUtilSSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 1.0.5

Allows console commands to be executed in the background. So far only used by ACC – Autorun Console Commands which I do not recommend unless you are a content creator or someone that doesn’t use ENB and wants to remove character light with “cl off”. Currently, ACC has a bug that removes initial game fade in.

Required by:
ACC – Autorun Console Commands

Requires:
Skyrim Script Extender 64bit (SKSE64)


[1.1.3] Fixes

❤️ Included

📌 Complete Widescreen Fix for Vanilla and SkyUI 2.2 and 5.2 SE

Used Version: 2.0

If you didn’t know, Skyrim doesn’t exactly display properly on ultrawide monitors (thanks Bethesda). This fix isn’t just for 2560×1080, it also works with 3440×1440 and 3840×1080. Obviously if you play Skyrim on a regular 16:9 display, do NOT install this mod. Keep in mind that any mod that modifies the interface folder .swf files (and is below Complete Widescreen Fix in the MO2 modlist) will require a patch from the optional downloads section of this mod.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“Complete Widescreen Fix for SkyUI 5.2 SE Alpha – 2560×1080”


📌 SSE Engine Fixes (skse64 plugin)

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ] [GᴀᴍᴇFᴏʟᴅᴇʀ]
Used Version: 4.10

Don’t play Skyrim without this mod, seriously, just don’t. It fixes a bunch of Engine issues that Bethesda couldn’t be bothered to sort out. From blurry tree LOD reflections, to stacked NPC effects/perks on load. As a bonus, it also enables achievements with mods so you don’t have worry about the pesky “[M]” messing up your saves!

Required by:
PrivateProfileRedirector SE – Faster game start (INI file cacher)
Skyrim SafeSave System Overhaul – Rotating save and optional Hardcore mode
Quick Loot RE

Obsoletes:
DLL Plugin Loader
Faster Sleep Wait (SKSE) – SSE Engine Fixes includes options for this in its EngineFixes.ini file. Under “[Patches]”, the settings are “SleepWaitTime” and “SleepWaitTimeModifier”.
Achievements Mods Enabler

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“(Part 1) Engine Fixes 4.10 for SSE 1.5.73 and 1.5.80 – skse64 plugin” version 4.10
“(Part 2) Engine Fixes – skse64 Preloader and TBB Lib” version 2.0 – manually

Installation:
[GᴀᴍᴇFᴏʟᴅᴇʀ] – Open the (Part 2) .7z archive and move the three .dll files into your game folder. Install (Part 1) like you would any other mod.
[SᴇᴛDᴀᴛᴀ] – Set “data” as the <data> directory.


📌 (SKSE64) Havok Fix

Used Version: 2.7

Havok Fix is a mod that allows you to run Skyrim above 60FPS (not recommend) and improves stability with game physics which can cause annoying bugs. Don’t leave home without this one!

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 PrivateProfileRedirector SE – Faster game start (INI file cacher)

Used Version: 0.4.1

A great little mod that speeds up the initial game load by storing .ini values in memory. Now you actually have a reason to disable the Bethesda intro clip. This one is furthermore great because MO2 slows down our initial load time of Skyrim.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SSE Engine Fixes (skse64 plugin)

Download:
“PrivateProfileRedirector SE” – Make sure you get SE and not VR

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


[1.1.4] Additions

❤️ Included

📌 Console Commands Extender

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.3.0

Adds new console commands and parameters to existing commands. Great for troubleshooting issues.

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Mfg Fix

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.5.0

This mod restores functionality to the ModifyFaceGen console command and adds a new command. Great for screen archers!

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[FᴏMᴏᴅ] – Select “SKSE 2.0.(13-16)”

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “source” folder that isn’t used at runtime.


📌 Notification Log SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.0.0

This probably isn’t what you think it is. Notifications Log is not a papyrus log or a “tell me everything that’s wrong with my game” log. It simply stores every message that appears in the top right of your screen in a text file and the MCM so you don’t have any more “Damn it, what did that just say?” moments.

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Dragonborn Presence – Discord Rich Presence

[GᴀᴍᴇFᴏʟᴅᴇʀ]
Used Version: 1.0.2

Not what I would call “absolutely essential” but if you use Discord, (Which you should: Official Ai Cave Discord. Come hang out with us and share some memes!) it’s a good way of making your gameplay public with others!

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[GᴀᴍᴇFᴏʟᴅᴇʀ] – Open the .7z archive and move the .dll file into your Game folder.
[Mᴀɴᴜᴀʟ] – Drag the archive into the MO2 downloads tab, and query its info. Select Nexus ID “25287” and “Skyrim SE” during query if applicable.
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
Download the updated .dll file from here and manually install it into MO2 using the button below. Name it “Dragonborn Presence – Discord Rich Presence” and “merge” when prompted.


🖤 Not Recommended

📌 ACC – Autorun Console Commands

Current Version: 2.3

A great utility mod for content creators. Unfortunately it has a bug where the initial fade in on load is removed. Because of that, (and because the only reason I can see anyone actually needing this for gameplay is to toggle character light off with “cl off”) I can’t recommend this mod. Especially because character light is not a problem with ENB.

Requires:
ConsoleUtilSSE


[1.1.5] Controls

❤️ Included

📌 Keyboard Shortcuts Fix

Used Version 1.0.0.2

Ever wanted to increase your volume in game only to find out you couldn’t? No more! Don’t forget to press Alt + F4 in-game to increase your RAM!

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“KeyboardShortcutsFix_SKSE64”

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[Oᴠᴇʀᴡʀɪᴛᴇ] – This mod generates “KeyboardShortcutsFix.log”.


📌 Classic Sprinting Redone (SKSE64)

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.8

Did you know that Bethesda changed the sprinting controls in SE? They did! Only instead of fixing the key by rebinding it to Shift, they made the key toggleable. Let’s correct Bethesda’s blunder with this little mod that reverts the sprinting key’s behavior. Don’t forget to rebind sprint to shift in your controls for maximum immersion.

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Better MessageBox Controls

Used Version: 1.2

This nifty little mod lets you navigate message boxes with A, D, E and a little bit more.

Download:
If you are using the Complete Widescreen Fix, you will need to download the version from its page instead. Download the “Better MessageBox Control Widescreen Fix” under optional files.

Additional:
[Nᴏᴛ60FPS] – Set this mod’s interface files to be 60 with FFDec.


📌 Better Dialogue Controls

Used Version: 1.2

By the same author as the previous mod, this one turns its head towards the dialogue menu and fixes it.

Download:
If you are using the Complete Widescreen Fix, you will need to download the version from its page instead. Download the “Better Dialogue Control Widescreen Fix” under optional files.

Additional:
[Nᴏᴛ60FPS] – Set this mod’s interface files to be 60 with FFDec.


📌 Serio’s Cycle Hotkeys

Used Version: 1.02

If you’ve ever felt limited by the amount of hotkey options in the vanilla game, you’re going to want either this mod or iEquip. I think this one is the better option and here’s why:
1. Much more responsive hotkey cycling
2. Up to 100 unique hotkeys (Totally overkill but better than 2)

You are sacrificing a few things though:
1. No HUD widgets (Not a downside for me, I like a clean HUD)
2. No Potion Cycling (If Serio adds this, his mod would be perfect)
3. Poor menu navigation when adding items to cycles. (iEquip’s implementation is simply better)

Keep in mind, if you are satisfied with the 9 or so (uncycleable) hotkeys you get in vanilla and the equipment groups added by SkyUI, then by all means don’t get either.

Requires:
Skyrim Script Extender 64bit (SKSE64)
JContainers SE

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder within the “Scripts” folder which isn’t needed at runtime.


📌 Gamepad Plus Plus

Used Version 1.1

Great mod that extends the usability of the controller through the use of modifier hotkeys. Have mods that require specific keys to be bound to special actions? No problem; as long as you have this mod that is. It works perfectly with both Serio’s Cycle Hotkeys and iEquip though some setup is definitely required for the former. Obviously, if you use a keyboard don’t use this mod as it unbinds most of the keyboard keys.

Requires:
Skyrim Script Extender 64bit (SKSE64)
JContainers SE

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “source” folder within the “scripts” folder which isn’t needed at runtime.


💙 Not Included

📌 iEquip

Current Version: 1.1.1

If you’ve ever felt limited by the amount of hotkey options in the vanilla game, you’re going to want to go with either this mod or Serio’s Cycle Hotkeys. Unfortunately this one has one big draw-back which keeps me from using it.
1. It has very poor responsiveness when cycling weapons, even if you turn off the intentional delay.
2. It limits the amount of cycleable hotkeys to just 4, only two of which are for weapons. (Not a huge deal but still)

You are getting a few features with this mod though:
1. Dynamic hud widgets that show the currently equipped and ‘inslot’ items.
2. Potion & poison cycling.
3. Very, very high levels of MCM customizability.

Definitely give this one a try at least. Your personal tastes may be different from mine. 🙂

Obsoletes:
Souls Quick Menu ported

Requires:
Skyrim Script Extender 64bit (SKSE64)
JContainers SE

Download:
The main edit file and the “iEquip Editmode Hotfix SSE”

Installation:
Install the main file normally, then install the hotfix and “merge” when prompted.



[1.2] Game Improvements

Fixes for gameplay bugs that were created in the Creation Kit by Bethesda due to negligence, rushed development, or lackluster quality control. This is a very far reaching category that fixes many of the balance and miscellaneous issues in the game. It also includes official cut content and utilities that add miscellaneous functionality to the game–making life easier.

[1.2.1] Core

❤️ Included

📌 Unofficial Skyrim Special Edition Patch

Used Version: 4.2.2

A very wide-reaching fix mod. Just about patches everything Bethesda messed up on. Many other mods build on or forward the changes USSEP makes so don’t even think about skipping it.

Required by:
Weapons Armor Clothing and Clutter Fixes

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Docs” folder which is not needed at runtime.


📌 Weapons Armor Clothing and Clutter Fixes

Used Version: 2.1

Includes additional fixes to weapons, armor, clothing and clutter not covered by the Unofficial Patch.

Patch Required When Used With:
Cutting Room Floor – SSEQUASIPC

Requires:
Unofficial Skyrim Special Edition Patch

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod includes a “Docs” folder with a README that isn’t needed at runtime. Also included is an extra ESP named “WACCF_BashedPatchLvlListFix” which we won’t need as we’ll be making our own leveled lists later.


📌 Skyrim Project Optimization SE

Used Version 1.4

The gist of this one is that it dynamically unloads areas of interior cells that are out of your sight lines to reduce strain on your hardware. In most cells you won’t notice any improvement but this is for the big ones where you might. We’ll be using the NO HOMES version to improve compatibility with house overhauls later down the line.

Download:
“NO HOMES – ESM Version” Optional File.

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[xEᴅɪᴛ] – While the main file forwards the changes made by USSEP, the “NO HOMES” version does not. In SSEEdit, load the “Unofficial Skyrim Special Edition Patch.esp” and “Skyrim Project Optimization – No Homes -Full Version.esm”. Their masters will be loaded automatically. Once, loading is finished, ignore the modgroup popup, right click the left side load order and select “Apply Filter to show Conflicts”. When the filter is finished, uncollapse everything under Skyrim Project Optimization and one-by-one click on each Form (the string of numbers and letters to the left of the below arrow) and forward the following Form’s Records by dragging the record in the specified row (right of the below arrow) from the Unofficial Patch Column to the same row in the Skyrim Project Optimization column:

  1. “00013818” –> “XOWN – Owner”
  2. “000DD444” –> “X” position
  3. “000DD445” –> “X” and “Y” positions
  4. “000DD448” –> “X” and “Y” positions
  5. “00016A09” –> “XOWN – Owner” and “XILL – Lock List”
  6. “00016DFB” –> “FULL – Name”
  7. “0002D3E8” –> “Data – Flags (sorted)”
  8. “0006DAA0” –> “Ownership” (Note, this one is blank but it will still move the record beneath it)
  9. “000CAB91” –> “DATA – Flags (sorted)” and “XCCM – Sky/Weather from Region” (Note with the second, USSEP record is empty here so you will have to rightclick the one under Skyrim Project Optimization and “Remove” it)
  10. “04018277” –> “XCMO – Music Type”

At this point in the left navigation pane, SPO and everything under it should be highlighted in yellow with green text. Now you hit the close out of the application and save when prompted. If you did everything correctly, you can untick “Backup plugins” or delete them later in overwrite.


📌 Paramount – FPS Galore for Newrim

Used Version: FINAL

This is a collection of little graphical effect fixes that aren’t touched by USSEP.

Installation:
[FᴏMᴏᴅ] – Choose all options under “Fixes” and “Optimizations”. If you’re playing Skyrim on a Potato or on something that runs below 30 FPS (which means you can forget about Graphical and Visual mods), tick stuff under “Removals”.


[1.2.2] Cut Content

❤️ Included

📌 Cutting Room Floor

Used Version: 3.1.7

A neat little mod that reintroduce much of the usable cut content back into the base game.

Patch Required When Used With:
Weapons Armor Clothing and Clutter FixesQUASIPC

Requires:
Skyrim Script Extender 64bit (SKSE64)
Unofficial Skyrim Special Edition Patch

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a README .txt file which isn’t needed at runtime.


[1.2.3] Utilities

❤️ Included

📌 Skyrim SafeSave System Overhaul – Rotating save and optional Hardcore mode

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 2.61

Simply the best save manager out there. It uses complete saves (not quicksaves) to ensure the safety of your game and has a smart algorithm that saves only when it’s most convenient to.

Alternatives:
SaveHotkey SSE – ArchMod for SKSE – A really basic alternative (by no means a bad thing). Simply bind a manual hotkey to execute a full save.

Obsoletes:
Named Quicksaves – A Save Manager – Not so much ‘obsoletes’ as builds upon. SafeSave System Overhaul actually uses this as it’s base thus requiring Named Quicksaves to update before it can update.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SSE Engine Fixes (skse64 plugin)

Installation:
[FᴏMᴏᴅ] – Select the “milkdrinker” option. It’s a good source of calcium.

Additional:
Note: When using this mod, you need to ensure that vanilla autosaving is disabled in the game settings. These values are “Save on Rest”, “Save on Wait”, “Save on Travel” and “Save on Character Menu”. Make sure they are all disabled as seen in the image below.
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder which isn’t required at runtime.


📌 AddItemMenu – Ultimate Mod Explorer

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.10.1

Here at Ai Cave, we believe that it’s your god-given right to cheat when you want to! The other use case is for this mod is testing and troubleshooting (but we know that no one really does that…).

Requires:
Skyrim Script Extender 64bit (SKSE64)
UIExtensions

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder which is not needed at runtime.


📌 A Closer Look SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.1.0

Turn skyrim into an immersive squinting simulator with this little gem. Basically a small hotkey to narrow down your field of view on key hold–a feature present in mods for Minecraft and definitely a good addition to Skyrim.

Requires:
Skyrim Script Extender 64bit (SKSE64)


💙 Not Included

📌 Lazy Tools

Current Version: 0.10.1

A terrific mod for testing out record value changes in game. Unfortunately, because these edits shouldn’t be made in-game this mod serves no gameplay purpose. If you’re going to be tinkering around with damage values and stuff before applying them to your mod, this is a great way of doing that.

Obsoletes:
Jaxonz Renamer


🖤 Not Recommended

📌 Jaxonz Positioner Converted (With almost full functionality)

Current Version: 1.01

This is a really hard mod for me to put in the “Not Recommended” pile. On one hand it has amazing controls for positioning objects in places like your home, on the other it is a little slow and provides features (like scaling) that are superfluous for normal gameplay. As it stands, it’s a great utility for content creators.

Alternatives:
Placeable Statics – Move Anything

Obsoletes:
Decorator Helper


[1.2.4] Information

❤️ Included

📌 Viewable Faction Ranks

Current Version: 1.1.9

A simple mod that allows you to see what your rank is in any given faction. This was a tracked stat in Oblivion but not Skyrim. What gives Bethesda? Unfortunately these are found in the MCM and not the General Stats like I would have liked.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI

Additional:
[XᴛʀᴀFɪʟᴇs]
– Contains some excess localisations in the interface folder. Remove the languages you don’t use.


📌 Rim Stats

Current Version: 1.5

Shows some stats and numbers in the MCM that should really have been shown in the inventory menu by Bethesda.

Alternatives:
STATUS – A great alternative with additional engine information like current weather and world coordinates. I decided to use Rim Stats because it shows strictly gameplay information.


💙 Not Included

📌 AreYouThere SE – Actor NPC Follower

Current Version: 1.41

Handy utility for finding actors when modding. Serves no gameplay purpose though.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI


📌 Death Counter

Current Version: 2.0

This mod was originally Included in [1.2.4] Information but I removed it due to intrusive message prompts and the hit and miss nature of the mod. Unfortunately the deaths take a little time to register and are not always counted if you reload immediately upon death. If the implementation was a little smoother, I would definitely add it back in.

Requires:
Skyrim Script Extender 64bit (SKSE64)
FileAccess Interface for Skyrim SE Scripts – FISSES

Additional:
[XᴛʀᴀFɪʟᴇs]
– Contains some excess localisations in the interface folder. Remove the languages you don’t use.



[1.3] User Interface

Fixes or improvements to the game’s UI. My goal with the UI is to create visually clutter free environment that also doesn’t interfere with gameplay but also doesn’t skimp on important information, hence the use of mods like iHUD and moreHUD. UI visuals are not the focus here, those will be covered in the Graphics & Visuals Module.

[1.3.1] Core

❤️ Included

📌 60 FPS Interface

Used Version: 1.0

Patches many of the interface files to be 60 FPS, a very easy manual edit but since this is provided for us–we’ll take it! Keep in mind that any mods that replace the interface files are not guaranteed to be 60 FPS any more.

Installation:
Because we’re using SkyUI and I can’t see any reality where anyone wouldn’t, we’re going to delete the interface files that will revert SkyUI’s menus back to vanilla (SkyUI’s menus are already set to 60 FPS). Untick the following files in the interface folder during installation: bartermenu.swf, containermenu.swf, craftingmenu.swf, favoritesmenu.swf, giftmenu.swf, inventorymenu.swf, magicmenu.swf


[1.3.2] Console

❤️ Included

📌 More Informative Console

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 0.33

Like its name suggests, More Informative Console makes the console more informative by adding new information like where the reference originated and what the last mod to modify it was. It also includes a second interactable menu that lets you dive deep into any additional information a form might have. Just a fantastic troubleshooting tool.

Obsoletes:
Better Console

Requires:
Skyrim Script Extender 64bit (SKSE64)


🖤 Not Recommended

📌 Clear Console

Current Version: 1.1

Unfortunately, this mod currently doesn’t work with More Informative Console (Yes, even with the patch). I will include this mod when (if) that is fixed. It basically just removes the console background which is handy when messing with ENB settings.


[1.3.3] Menus

❤️ Included

📌 ReCleaned Menu

Used Version: 1.1

This mod hides many of the unnecessary parts of the main menu, giving it a streamlined and less Creation Club riddled design. The only thing it doesn’t do is remove the Bethesda logo in the bottom left corner (Not the intro video, BethINI takes care of that) which we will do ourselves. Definitely get this one and don’t let Bethesda tempt you with features you don’t need.

Obsoletes:
No More Creation Club News – Doesn’t remove excess menu text.
Classic Start Menu – No Creation Club – No Mods Menu – Keeps the Add-ons and Credits buttons which are unnecessary.
Clean Menu – This mod is inferior to ReCleaned Menu because it only removes the text, you are able to scroll past the bottom hover over the invisible buttons.

Removing the Bethesda logo:
Clean Menu has an empty image file we can put in place of the Bethesda Logo. If you don’t mind seeing the logo, this step is unnecessary.

  1. Download and install the Free Flash Decompiler tool.
  2. Manually download Clean Menu.
  3. Open the startmenu.swf file in your installed ReCleaned Menu and downloaded Clean Menu using FFDec.exe.
  4. Click once on the “shapes” folder on the left side in both windows and scroll down until you see “DefineShape(87)” in both. The Clean Menu one will be blank and the Recleaned Menu one will have the the Bethesda logo.
  5. Right click the blank “DefineShape(87)” and export selection. Hit ok and find a directory that’s convenient (like your desktop).
  6. In the ReCleaned menu window, rightclick “DefineShape(87)” and select replace. Navigate to the saved blank file and open it.
  7. Save the ReCleaned Menu window using the floppy disk in the top left and whalla!

📌 Smaller Vanilla Cursors SE

Used Version: 1.0

Tired of your cursor having more curves than Kate Upton? Do you prefer slimmer cursors and don’t care about looking like a miso”cursor”istic pig? Then get this mod.

Installation:
[FᴏMᴏᴅ] – We’re going to go with the simple “Right” option. Any smaller and you start to get into ID territory.

Additional:
[Nᴏᴛ60FPS] – Set this mod’s interface files to be 60 with FFDec.


📌 RaceMenu

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 0.4.10

Basically the de facto character customization menu overhaul. Get up close and personal when you create your character with full 16.7 million RBG color selectors and sliders for body parts that you didn’t know could have sliders… Yea, definitely a must have.

Alternatives:
Enhanced Character Edit SE – Sigh, just not the same…

Obsoletes:
Perfect Smile – Teeth Height Slider for RaceMenu

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Stay At The System Page – Updated

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.2.3

Ever wonder why the Esc key takes you to the journal and not the actual main menu? So did I. Wonder no more.

Obsoletes:
Stay At The System Page

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Remove QuickSave Button from SkyUI System Menu

Used Version: 1.1

Quicksaves are known to not be as reliable as complete saves and since we already have the Skyrim SafeSave System Overhaul we don’t need the quicksave button anymore. This mod also lets us place the MCM menu first on our list, removing the inconvenience of scrolling down when adjusting things like UI widgets.

Obsoletes:
SkyUI SE – Flashing Savegames Fix – Included

Download:
“Remove QuickSave Button” – 24 Aug 2019
If you are playing on an ultrawide display, download the “UltraWide” main file instead.

Installation:
[FᴏMᴏᴅ] – Select the 3b option.

Additional:
We’re going to go one step further here and remove the “Mods” button from the menu as well. You should refer to MO2 for your load order anyway and this way you won’t have to scroll in the menu to quit the game. Open up the MO2 INI editor by going to the following:

When there, make sure the “skyrim.ini” tab is open then click inside the text and press Ctrl + F on your keyboard to open the find menu. Search for the “[General]” section and at the very end of add “bModManagerMenuEnabled=0” on a new line. When setting up INIs the way we have through BethINI, that line should not exist. In the case that it does, make sure that it’s set to 0. Your [General] section should now look something like this:

Now hit the “Save” button at the bottom of the window and you can close out.


📌 Hide Those Futile Quests 64 (now with universal version dll)

Used Version: 3.2

You know those recurring quest that just never leave your journal? Those are annoying, aren’t they? Now you can hide them.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI

Additional:
[XᴛʀᴀFɪʟᴇs]
– The “scripts” folder of this mod contains a “source” folder that isn’t needed at runtime.


📌 YeOlde – MCM Settings

Used Version: 1.1.4-alpha

This mod aims to do what FISSES does and save MCM settings only for your all your MCM settings. While some mods are incompatible with YeOlde, most are able to be backed up and saved without issue. YeOlde, also lets you hide any unwanted MCM menus for that lemon fresh smell!

Requires:
JContainers SE
SkyUI

Additional:
[XᴛʀᴀFɪʟᴇs]
– A “source” folder is included in this mod that isn’t needed at runtime.


📌 Better Sleep Wait Menu

Used Version: 1.0

Have you ever stood outside the grocery store for 24 hours waiting for it to open? Yea, me neither but the author of this mod clearly has and even figured it wasn’t long enough. For real though nifty little mod.

Download:
“72h (60 FPS)” – alternatively if you want to wait for an entire month (WHY?! There are console commands that which are wayyy faster), the “744h” option is there. Even though it’s kinda hard to precisely set.

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Better Container Controls for SkyUI

Used Version: 3.0

A great little mod that extends the functionality of the item menu controls to allow you to easily choose between moving multiple items or just one. Plus more!

Requires:
SkyUI

Download:
“BBC-SkyUI-ESL” under optional files.

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a README text file that isn’t needed at runtime.


📌 moreHUD Inventory Edition

Used Version: 1.0.13

MoreHUD Inventory Edition adds additional widgets to the item menu in your inventory, giving you more information about the item you’re looking at. It also resizes the text to make it better fit the menu.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Improvement Names Customized SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.0.1

A small little mod that changes the names of tempered armor and weapons for a better looking inventory.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
My personal favorite method for sorting tempered items is “PlusN” suffix (That’s +1, +2, +3 etc.) so we will set that up here. If you’re an Evoker or Wizard and prefer something else you can always try some of the other names or even create your own custom ones (See the “readme” link in the description).

  1. Double Click on the mod in your in your modlist to open then modmenu window and go the the “Filetree” tab.
  2. Open the following file with Notepad: SKSE > Plugins > ImprovmentNamesCustomizedSSE.json
  3. Change the style and prefix lines to the following:
    “style”: “PlusN”,
    “prefix”: “”,
  4. Hit File > Save and close out.

📌 Whose Quest Is It Anyway

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.0.3

Changes the “Quest items cannot be removed…” message to one that reflects the quest said item is a part of.

Requires:
Skyrim Script Extender 64bit (SKSE64)
Scaleform Translation Plus Plus

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a  French localization in the “Interface” folder. Obviously, if you don’t speak French, you don’t need it.


📌 Mannequin Messages

Used Version: 1.0

Transforms the message box that appears when you place an incorrect item on a mannequin to a top left notification. The less pointless message boxes, the better.


📌 Favorite Things – Extended Favorites Menu for SkyUI

Used Version: 1.0

A small interface change to extend SkyUI’s favorites menu. There are several options to choose from, I personally like 3.

Alternatives:
SkyUI Longer Favorites Menu SE

Download:
“Opt. 3”


📌 Yes Im Sure

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.2.0

Ever get tired of saying “Yes” to the “Are you sure?” crafting message boxes? Let’s just get rid of those and save us some clicks.

Obsoletes:
Enhanced No Poison Dialogue – Updated II – The Updatenning

Requires:
Skyrim Script Extender 64bit (SKSE64)


[1.3.4] Map

❤️ Included

📌 A Quality World Map

Used Version: 9.0.1

A classic mod that’s basically existed since the beginning of Skyrim modding. Fixes the unusable and impossible to navigate map by adding roads, clearing the clouds and improving rotational controls. The latest version also improves the textures!

If you are a Wizard, you might consider going the paper version route. Thought that will require a lot of patching and still not be 100% compatible with certain mods so be warned.

Obsoletes:
No Fog on World Map

Download:
“Vivid with Stone Roads” main file and “Clear Map Skies” optional file.

Installation:
Install the “Vivid with Stone Roads” main file normally and then the “Clear Map Skies” optional file. Merge when prompted.

Additional:
[Vᴇʀsɪᴏɴ] – The Clear Map Skies addon changes the version from 9.0.1 to 9.0.1CMS which will be flagged red by MO2. You can revert it back manually to 9.0.1.
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder inside the “Scripts” folder and a “readmes” folder both of which aren’t needed at runtime.
[Fᴏʀᴍ43] – This is still using the Form 43 record structure, change it to Form 44 with the CK.


📌 Atlas Map Markers SE – Updated with MCM

Used Version: 2.0

As far as I’m concerned, this is the only mod that adds map markers you’ll ever need. Unfortunately, adding map markers does slow down the time it takes to open your map in the main Skyrim worldspace but you can enable and disable markers in the MCM if that gets to you.

Obsoletes:
Map Markers Complete with DLC and OCS
Expanded Dawnguard Map Markers
Dawnguard Map Markers

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI
FileAccess Interface for Skyrim SE Scripts – FISSES

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Docs” folder with READMEs. Obviously, these are not needed at runtime.


🖤 Not Recommended

📌 Paper World Map for SSE

Current Version: 1.4

Paper maps are really tedious to patch (many new lands like Beyond Skyrim Bruma, don’t even have paper maps) but they are very cool stylistically speaking. If you want do what to try that route though, below are some mods you might use.

Required by:
Paper World Map Unofficial Fix
Flat Map Markers SSE


📌 Topographic World Map of Skyrim

Current Version: 1.22

A beautiful map… In addition to the other paper world map mods, however, this one has the added downsides of not having similar variants for ANY new lands and being incompatible with any Town and City changes.


📌 Jaxonz Map Markers (SSE Port)

Current Version: 1.0

Could be useful for testing large scale NPC AI packages but doesn’t have any gameplay value that I can see.


[1.3.5] HUD

❤️ Included

📌 Translated Draugr

Used Version: 1.0

The Dragon language created by Bethesda actually translates to English so why not understand what the undead are saying? But only if you have subtitles on.


📌 Display Spell Tome Level

Used Version: 1.0

This should really be a feature of moreHUD and moreHUD Inventory Edition, but it’s not. So we’ll use this for now.

Download:
“Display Spell Tome Level”


📌 Immersive HUD – iHUD Special Edition

Used Version: 0.2b

“HUD when you need it, HIDE when you don’t” is Gopher’s catchphrase for this mod and ever since he started me off with it in 2013, its become a mod I can’t play without. You just feel so much more like you’re actually in your character’s Daedric Boots when you don’t have a million and one things on your screen.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
To allow FISSES to save profiles for Immersive Hud we will download a simple patch from the Skytweak LE page. Download “Preset Patch – iHUD” under the “Optional Files” section like you would any other mod. Ignore any additional prerequisite mods Nexus says you need, we know what we’re doing. When installing it, we will merge it with iHUD so be sure to change the name from “SkyTweak” to “Immersive HUD – iHUD Special Edition” Obviously select “Merge” when prompted.


📌 moreHUD SE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 3.6.3

Speaking of, here the HUD part of moreHUD. This mod basically saves you from entering your inventory every time you pick an item up.

Requires:
Skyrim Script Extender 64bit (SKSE64)
FileAccess Interface for Skyrim SE Scripts – FISSES

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Display Enemy Level

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.1.1

MoreHUD SE comes with a feature to display enemy level but it doesn’t show the exact hitpoints. Plus, I think this just looks a little better. Sorry moreHUD. It’s not you, it’s me. I swear.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 A Matter of Time – A HUD clock widget

Used Version: 3.0.0a4

This mod basically adds various time and date widgets to your HUD that you can configure through the MCM. I’m not a fan of the Skydials, they take up wayyy too much screen real estate but having a digital clock on your hud is really handy.

Requires:
SkyUI

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “fomod” folder and README txt file. Both are not needed at runtime.


📌 iActivate – SE

Used Version: 5.0-SE

Chances are if you’ve played Skyrim even once in your life, you already know that activating a plant harvests it and that activating a door moves you inside. So in an effort to follow the instinct Gopher has ingrained in me years ago, let’s go ahead and get rid of some useless information.

Installation:
[FᴏMᴏᴅ] – Select the “Full Experience” option.

Additional:
[Vᴇʀsɪᴏɴ] – Change the version to “5.0-SE” from “5.0SE”.
[XᴛʀᴀFɪʟᴇs]
– The “Scripts” folder contains a “Source” folder which isn’t needed at runtime.


📌 Quick Loot RE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.18.5

The quick looting menu was on of the few things that Fallout 4 got right. This mod brings that feature to Skyrim, no longer will you have to pause the game to do your looting.

Obsoletes:
Quick Loot SE – Be careful, these are NOT the same mod. This one is old and outdated.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI
Hook Share SSE
Scaleform Translation Plus Plus
SSE Engine Fixes (skse64 plugin)

Additional:
After installation, go into the mod’s files and open the “QuickLootRE.json” file (Located under SKSE/Plugins) and set “disableOnActiDispatch” to “false”. This advances through “wait for player to open said inventory” conditions automatically as using Quick Loot does not trigger those.


📌 Encumbrance Message Gone

Used Version: 1

Whoever said you needed some stupid message telling you what to do? Maybe you WANT to lug all that loot back to Whiterun at a snail’s pace. You’re a strong independent adventurer. You don’t need a message telling YOU what to do.


💙 Not Included

📌 Floating Damage

Current Version: 0.4.5

Nothing against the hard work of the author, I just hate floating information around NPCs or objects. I think it’s an eyesore and very immersion breaking so I disable them in the Witcher games. You might have a differing opinion though.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Floating Healthbars

Current Version: 1.3.1

Same opinion as with the last one.

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Widget Mod – Ported for SSE

Current Version: SSE.1

Too many widgets for me. The information moreHUD provides is enough. Great style though if you have other similar UI replacers.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI
FileAccess Interface for Skyrim SE Scripts – FISSES



[1.4] Patches

The patching for this module is very simple. We just need a plugin to make Cutting Room Floor and Weapon Armor Clothing and Clutter Fixes Remade work together. This patch is part of QUASIPC which makes this even easier.

❤️ Included

📌 QUASIPC – Qwinn’s Unified Automated Self Installing Patch Compendium

Current Version: 2.5.0

This beauty handles many record conflicts present between conflicting mods. It comes with an automated installer which makes installation a breeze!

Installation:
Change the name of the mod to “QUASIPC – [1] Essentials” This will allow us to keep track of the QUASIPC patches for each module.
[FᴏMᴏᴅ] – Run through the FOMOD, it will automatically select the WACCF_CRF plugin when it detects the presence of both those mods.



[1.5] Load Order

To set up the load order for this module there are only a few things we need to keep in mind. First, our most overwrite heavy record mods (and the only mods that are being overwritten by others) are the Unofficial Patch, Cutting Room Floor and WACCFR. Therefore, we will try to place those as high in our order as possible. Any other plugins that overwrite similar records should be allowed to do so and should thus be loaded after. Second, the Unofficial Patch, Skyrim Project Optimization and FISSES are all ESMs or ESPs flagged as ESMs so they have to come directly after the Official ESMs. Third, plugins with the .ESL extension must come directly after ESMs. Finally, any patch plugins will go directly after the last plugin they patch.

With those few things in mind, we will move the aforementioned plugins to the top of our load order and every other plugin will follow the modlist order below them. Please note that the Widescreen Fix and Gamepad++ plugins are not checked because I do not personally use them. If you do use them, they should be ticked.


[1.6] Mod Configuration

If you’re a Journeyman intent on following this guide tooth and nail, below are the MCM menu configuration instructions for each mod covered in this section. To make things super simple, I have first included a YeOlde profile for you to load, then FISSES profiles for every mod that supports them (for this module that’s iHUD, moreHUD and Atlas). Lastly when that’s all done, you will have to configure the remaining mods by hand. Note that every time you start a new game you will have to do this.

Start by downloading the file below and installing it manually in MO2. Name it “FISSES Profiles – [1] Essentials” and put it under the Patches section.

Besides the actual FISSES xmls, this file contains ordered images in a folder named “[1] Essentials – MCM Instructions” You can open the modmenu by double clicking on this mod when it’s installed in your modlist and hit the “Images” to view everything you need to do in the MCM. These are in the correct order vertically so you can do follow these steps every time you need to make a new game. Note if you are using the MO2 Dracula theme, there is currently a visual bug which causes the file names to overlap in the “Images” tab. Just change your theme back to the default white for the time being. This should be fixed in the next release of 2.2.2. If you’re looking for written steps to configure the MCM, see below:

  1. Load the YeOlde preset
  2. Load the Atlas preset
  3. Load the iHUD preset
  4. Load the moreHUD preset
  5. Configure Serio’s Hotkeys through the included image
  6. Configure SkyUI through the included images
  7. Configure Skyrim Save System Overhaul through the included image

Because these settings were configured to my machine and personal preferences, you will probably need to tweak the UI element’s positions around to better fit your monitor and personal preferences (my monitor is 1440p 16:9). Furthermore, in order to have the MCM keybindings work out-of-the-box you will need to have my exact game controls configured so make sure you’ve done that (instructions in Getting Started). Lastly, please do not think that these are set in stone, if you want to change something to better suit your needs, please do so. You might even consider saving your own FISSES profiles and making your own screenshots for later use.


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