Thursday, December 3, 2020

The Best Modlist > [1] Essentials

NOTE:
This compilation of mods is part of a larger modlist. If this is the first time seeing The Best Modlist for Skyrim please check out the landing page first!

[1] Essentials

The Essentials module is a compilation of must-have, basic mods that should be the foundation of any playthrough. These are the mods that make Skyrim actually playable and set up a simple, yet solid, foundation that other mods can build upon. It is for this very reason that Essentials sticks as close as possible to vanilla, without altering much in the way of graphics or gameplay (that’s for later). For this reason, you won’t see mods like Better Jumping SE or Skyrim Skill Uncapper in this module.


[1.1] Engine Improvements

Mods that do not alter the moment to moment gameplay of Skyrim but instead focus on fixing larger Creation Engine issues or providing frameworks for other mods.

[1.1.1] Prerequisites & Frameworks

This section contains mods that are dependees to other mods. Basically, mods that are required for other mods to function. That means none of these will impact your gameplay in any way by themselves. Therefore, if you’re an Evoker or Wizard, this section may serve mainly as a place-holder for you until you need to install another mod requires them. If you are a Journeyman installing the entire Essentials Module, you will need to install every mod in this list. I recommend everyone, even Wizards, install SKSE64 and Fuz Ro D-oh.

❤️ Included

📌 Skyrim Script Extender 64bit (SKSE64)

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ] [GᴀᴍᴇFᴏʟᴅᴇʀ]
Used Version: 2.0.19 (for Skyrim SE version 1.5.97)

Watch: SKSE64 Installation and Updates

SKSE64 is mod that you shouldn’t attempt to mod Skyrim without. It adds additional functionality to the scripting language used by the Creation Engine, allowing mod authors to harness its powers (new functions) to create awesome mods. This means sooner or later (definitely sooner) you will need it so let’s get this one done right off the bat! If you follow the video, be sure to skip past the 7-Zip portion as we already did that before in Getting Started. This runs from 2:37 to the 4:00 minute mark. You can also pass the reverting instructions at the end, as those are outdated. The new reverting instructions are in General Info.

NOTE: Make sure you get the version of SKSE you need from the “archived builds” page. This is the recommend SKSE64 download page for BMS moving forward.

Required by:
A. LOT.

Download:
The Skyrim Script Extender is hosted on it’s own website. If it looks sketchy to you, don’t worry it’s 100% safe. The latest version of SKSE64 can be found at the top of the page. This may not be the “Used Version” listed above. To find ALL the versions of SKSE64 click on the “archived builds” link as seen below. Find the version used by BMS as seen above. Keep in mind that the filesnames use underscores and extra zeros. Example: If you’re looking for version 2.0.16 you will want the file names “skse64_2_00_16.7z”.

Click the link here to install the latest version of SKSE64 (This MAY NOT be the version currently used for BMS).
To see all the versions of SKSE, click this link on the main page.
Oldrim SKSE version are found on this page too, make sure the version you download starts with “skse64”

Installation:
[GᴀᴍᴇFᴏʟᴅᴇʀ] – Open the .7z archive and move the .exe and both .dll files into your game folder.
[Mᴀɴᴜᴀʟ] – Manually add the same .7z archive to MO2. Set the name to “SKSE64 Data” during installation.
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[Vᴇʀsɪᴏɴ] – Set the version of this mod to the current version you just installed.
[Nᴏᴛᴇ] – I recommend that you add a note with the currently supported runtime. Ex. “Runtime 1.5.80”
[XᴛʀᴀFɪʟᴇs]
– The “Scripts” folder contains a “Source” folder which isn’t needed at runtime.


📌 Address Library for SKSE Plugins

Used Version: 2

Address libraries for SKSE DLL-based plugins, allow authors to make their make mods SSE version independent. This means no more updating said DLL SKSE plugins after updating your game runtime. Be aware, not all DLL SKSE plugins were built to support these libraries! That means, you still be very careful when updating your game.

Required by:
DLL-based plugins that access memory addresses and support these libraries. Including but not limited to the following:
SSE Engine Fixes (skse64 plugin)
A Closer Look SSE

Download:
“All in one” – Main Files


📌 .NET Script Framework

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 13

This mod allows authors to make DLL plugins for Skyrim in Microsoft .NET programming languages.

Required by:
Bug Fixes SSE

Requires:
SSE Engine Fixes (skse64 plugin) – We’ll install this in the next section.

Download:
“NetScriptFramework SkyrimSE v13” – Main Files

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a ReadMe .txt file which isn’t needed at runtime. Delete it.


📌 Fuz Ro D-oh – Silent Voice

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.7

Fuz Ro D-oh is a workaround for an issue that arises when NPC dialogue plays without audio. When this happens, the game quickly skips through dialogue making subtitles impossible to read. This occurs in mods that don’t have voice acting or are missing bits of dialogue. Fuz Ro D-oh simply adds silent audio files for the engine to play, allowing the subtitles to appear longer.

Required by:
Any mod that includes unvoiced dialogue.

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a README .docx file that isn’t needed at runtime.
[Oᴠᴇʀᴡʀɪᴛᴇ] – This mod will generate “Fuz Ro D’oh.ini”.


📌 JContainers SE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 4.1.12

All you need to know is that this mod adds new data structures for mod authors to utilize.

Required by:
Serio’s Cycle Hotkeys
iEquip
Gamepad Plus Plus

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “source” folder inside the “scripts” folder which isn’t needed at runtime.


📌 FileAccess Interface for Skyrim SE Scripts – FISSES

Used Version: 1.3.7

The main use case for FISSES is to allow mod specific MCM menus to save their settings so that they can be loaded later on. Unfortunately, because FISSES has to be supported on a per-mod bases, it doesn’t have the same level of utility as YeOlde – MCM Settings. Still, some mods also don’t work with YeOlde.

Required by:
Atlas Map Markers SE – Updated with MCM

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “source” folder inside the “scripts” folder which isn’t needed at runtime.


📌 UIExtensions

Used Version: 1.2.0

UIExtension is a resource for mods that add unique menus to the game.

Required by:
AddItemMenu – Ultimate Mod Explorer
Easy Wheelmenu – SSE Conversion

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Scaleform Translation Plus Plus

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.4.1

“This plugin enables native translation nesting present within SkyUI, as well as English fallbacks.” …0_0 is THAT even English?!

Required by:
Quick Loot RE
Whose Quest Is It Anyway

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins


💙 Not Included

📌 PapyrusUtil SE – Modders Scripting Utility Functions

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 3.4

Adds some new scripts to be used by mod authors.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains two “Source” folders which are not needed at runtime as well as a README text file.


📌 Inventory Functions SE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 0.07.00

Resource that allows authors to filter inventories through keywords.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder inside of the “Scripts” folder which isn’t needed at runtime.


📌 powerofthree’s Papyrus Extender for SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 2.4

More custom methods for papyrus.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“Papyrus Extender – SSE – 2.40” – Main Files

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[XᴛʀᴀFɪʟᴇs]
– The “source” folder inside “scripts” is not needed at runtime.


📌 ConsoleUtilSSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 1.0.5

Allows console commands to be executed in the background. So far only used by ACC – Autorun Console Commands which I do not recommend unless you are a content creator or someone that doesn’t use ENB and wants to remove character light with “cl off”. Currently, ACC has a bug that removes initial game fade in.

Required by:
ACC – Autorun Console Commands

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Hook Share SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 4.0.1

“This project exists to share hooks to the same functions with multiple projects.” …What he said. This mod does not work with Skyrim 1.5.97.

Required by:
Quick Loot RE

Requires:
Skyrim Script Extender 64bit (SKSE64)


[1.1.2] Fixes & Optimizations

❤️ Included

📌 Complete Widescreen Fix for Vanilla and SkyUI 2.2 and 5.2 SE

Used Version: 2.0

If you didn’t know, Skyrim doesn’t exactly display properly on ultrawide monitors (thanks Bethesda). This fix isn’t just for 2560×1080, it also works with 3440×1440 and 3840×1080. Obviously if you play Skyrim on a regular 16:9 display, do NOT install this mod. Keep in mind that any mod that modifies the interface folder .swf files (and is below Complete Widescreen Fix in the MO2 modlist) will require a patch from the optional downloads section of this mod.

NOTE:
Please report any potential interface related issues to our Discord when you try to enter your inventory or other menus with this fix. I do not own an ultrawide so it’s rather difficult for me to troubleshoot on my own. I will update the instructions here if I learn anything else with your help. Again, DO NOT use this mod if you’re not using an ultrawide monitor.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“Complete Widescreen Fix for SkyUI 5.2 SE Alpha – 2560×1080” – Main Files

Additional:
[ESLᴀʙʟᴇ]
– This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


📌 SSE Engine Fixes (skse64 plugin)

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ] [GᴀᴍᴇFᴏʟᴅᴇʀ]
Used Version: 5.4.0

Don’t play Skyrim without this mod, seriously, just don’t. It fixes a bunch of Engine issues that Bethesda couldn’t be bothered to sort out. From blurry tree LOD reflections, to stacked NPC effects/perks on load. As a bonus, it also enables achievements with mods so you don’t have worry about the pesky “[M]” messing up your saves!

Required by:
PrivateProfileRedirector SE – Faster game start (INI file cacher)
Skyrim SafeSave System Overhaul – Rotating save and optional Hardcore mode
Quick Loot RE

Obsoletes:
DLL Plugin Loader
Faster Sleep Wait (SKSE) – SSE Engine Fixes includes options for this in its EngineFixes.ini file. Under “[Patches]”, the settings are “SleepWaitTime” and “SleepWaitTimeModifier”.
Achievements Mods Enabler

Requires:
Microsoft Visual C++ Redistributable for Visual Studio 2019 – Download the x64 installer and run it to make sure you have these installed. If not, install them and restart your PC.
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins

Download:
“(Part 1) Engine Fixes” – Main Files
“(Part 2) Engine Fixes – skse64 Preloader and TBB Lib” Version 2.0.2 – Main Files; Download this file manually.

Installation:
[GᴀᴍᴇFᴏʟᴅᴇʀ] – Open the (Part 2) .7z archive and move the three .dll files into your game folder. Install (Part 1) like you would any other mod.


📌 Bug Fixes SSE

Used Version: 2

This mod fixes a few more high level engine bugs that aren’t handled by SSE Enigne Fixes.

Requires:
.NET Script Framework

Download:
“Bug Fixes SSE v2” – Main Files


📌 SSE Display Tweaks

Used Version: 0.4.5

This mod includes numerous changes to improve the way Skyrim is displayed. Like Havok Fix it, it dynamacally adjusts fMaxTime for less wonky physics. It also has a few other features like locking the cursor to the window to prevent multi monitor scrolling. It should also be said that this mod will allow you to have a better time running Skyrim above 60 FPS, though, I still don’t recommend it.

Obsoletes:
(SKSE64) Havok Fix

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins


📌 PrivateProfileRedirector SE – Faster game start (INI file cacher)

Used Version: 0.5

A great little mod that speeds up the initial game load by storing .ini values in memory. Now you actually have a reason to disable the Bethesda intro clip. This one is furthermore great because MO2 slows down our initial load time of Skyrim.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SSE Engine Fixes (skse64 plugin)

Download:
“PrivateProfileRedirector SE 0.5” – Main Files; Make sure you get SE and not VR

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Skyrim Project Optimization SE

Used Version 1.4

The gist of this one is that it dynamically unloads areas of interior cells that are out of your sight lines to reduce strain on your hardware. In most cells you won’t notice any improvement but this is for the big ones where you might. We’ll be using the NO HOMES version to improve compatibility with house overhauls later down the line.

Download:
“Skyrim SE – Project Optimization – NO HOMES – ESM VERSION” – Optional Files.

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


[1.1.3] Additions

❤️ Included

📌 Console Commands Extender

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.8.0

Adds new console commands and parameters to existing commands. Great for troubleshooting issues.

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins


📌 Mfg Fix

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.5.4

This mod restores functionality to the ModifyFaceGen console command and adds a new command. Great for screen archers!

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins

Download:
“MfgFix” – Main Files.

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “source” folder that isn’t used at runtime.


📌 Notification Log SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.2.0

This probably isn’t what you think it is. Notifications Log is not a papyrus log or a “tell me everything that’s wrong with my game” log. It simply stores every message that appears in the top right of your screen in a text file and the MCM so you don’t have any more “Damn it, what did that just say?” moments.

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins


📌 Dragonborn Presence – Discord Rich Presence

[GᴀᴍᴇFᴏʟᴅᴇʀ]
Used Version: 1.0.5

Not what I would call “absolutely essential” but if you use Discord, (Which you should: Official Ai Cave Discord. Come hang out with us and share some memes!) it’s a good way of making your gameplay public with others!

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[GᴀᴍᴇFᴏʟᴅᴇʀ] – Open the .7z archive and move the “discord-rpc.dll” file into your Game folder.
[Mᴀɴᴜᴀʟ] – Drag the archive into the MO2 downloads tab, and query its info. Select Nexus ID “25287” and “Skyrim SE” during query if applicable.
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


🖤 Not Recommended

📌 ACC – Autorun Console Commands

Current Version: 2.3

A great utility mod for content creators. Unfortunately it has a bug where the initial fade in on load is removed. Because of that, (and because the only reason I can see anyone actually needing this for gameplay is to toggle character light off with “cl off”) I can’t recommend this mod. Especially because character light is not a problem with ENB.

Requires:
ConsoleUtilSSE


[1.1.4] Controls

❤️ Included

📌 Keyboard Shortcuts Fix

Used Version 1.0.0.2

Ever wanted to increase your volume in game only to find out you couldn’t? No more! Don’t forget to press Alt + F4 in-game to increase your RAM!

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“KeyboardShortcutsFix_SKSE64” – Main Files

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[Oᴠᴇʀᴡʀɪᴛᴇ] – This mod generates “KeyboardShortcutsFix.log”.


📌 Classic Sprinting Redone (SKSE64)

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 2.0

Did you know that Bethesda changed the sprinting controls in SE? They did! Only instead of fixing the key by rebinding it to Shift, they made the key toggleable. Let’s correct Bethesda’s blunder with this little mod that reverts the sprinting key’s behavior. Don’t forget to rebind sprint to shift in your controls for maximum immersion.

Requires:
Microsoft Visual C++ Redistributable for Visual Studio 2019 – Download the x64 installer and run it to make sure you have these installed. If not, install them and restart your PC.
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins


📌 Better MessageBox Controls

Used Version: 1.2

This nifty little mod lets you navigate message boxes with A, D, E and a little bit more.

Download:
“Better MessageBox Control Widescreen Fix” – Optional Files; If you are using the Complete Widescreen Fix, you will need to download the version from its page instead.

Additional:
[Nᴏᴛ60FPS] – Set this mod’s interface files to be 60 with FFDec.


📌 Better Dialogue Controls

Used Version: 1.2

By the same author as the previous mod, this one turns its head towards the dialogue menu and fixes it.

Download:
“Better Dialogue Control Widescreen Fix” – Optional Files; If you are using the Complete Widescreen Fix, you will need to download the version from its page instead.

Additional:
[Nᴏᴛ60FPS] – Set this mod’s interface files to be 60 with FFDec.


📌 Serio’s Cycle Hotkeys

Used Version: 1.02

If you’ve ever felt limited by the amount of hotkey options in the vanilla game, you’re going to want either this mod or iEquip. I think this one is the better option and here’s why:
1. Much more responsive hotkey cycling
2. Up to 100 unique hotkeys (Totally overkill but better than 2)

You are sacrificing a few things though:
1. No HUD widgets (Not a downside for me, I like a clean HUD)
2. No Potion Cycling (If Serio adds this, his mod would be perfect)
3. Poor menu navigation when adding items to cycles. (iEquip’s implementation is simply better)

Keep in mind, if you are satisfied with the 9 or so (uncycleable) hotkeys you get in vanilla and the equipment groups added by SkyUI, then by all means don’t get either.

Requires:
Skyrim Script Extender 64bit (SKSE64)
JContainers SE

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder within the “Scripts” folder which isn’t needed at runtime.


📌 Gamepad Plus Plus

Used Version 1.1

Great mod that extends the usability of the controller through the use of modifier hotkeys. Have mods that require specific keys to be bound to special actions? No problem; as long as you have this mod that is. It works perfectly with both Serio’s Cycle Hotkeys and iEquip though some setup is definitely required for the former. Obviously, if you use a keyboard don’t use this mod as it unbinds most of the keyboard keys.

Requires:
Skyrim Script Extender 64bit (SKSE64)
JContainers SE

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “source” folder within the “scripts” folder which isn’t needed at runtime.


💙 Not Included

📌 iEquip

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Current Version: 1.1.1

If you’ve ever felt limited by the amount of hotkey options in the vanilla game, you’re going to want to go with either this mod or Serio’s Cycle Hotkeys. Unfortunately this one has one big draw-back which keeps me from using it.
1. It has very poor responsiveness when cycling weapons, even if you turn off the intentional delay.
2. It limits the amount of cycleable hotkeys to just 4, only two of which are for weapons. (Not a huge deal but still)

You are getting a few features with this mod though:
1. Dynamic hud widgets that show the currently equipped and ‘inslot’ items.
2. Potion & poison cycling.
3. Very, very high levels of MCM customizability.

Definitely give this one a try at least. Your personal tastes may be different from mine. 🙂

Obsoletes:
Souls Quick Menu ported

Requires:
Skyrim Script Extender 64bit (SKSE64)
JContainers SE

Download:
The main edit file and the “iEquip Editmode Hotfix SSE”

Installation:
Install the main file normally, then install the hotfix and “merge” when prompted.



[1.2] Game Improvements

Fixes for gameplay bugs that were created in the Creation Kit by Bethesda due to negligence, rushed development, or lackluster quality control. This is a very far reaching category that fixes many of the balance and miscellaneous issues in the game. It also includes official cut content and utilities that add miscellaneous functionality to the game–making life easier.

[1.2.1] Bugs & Balance

❤️ Included

📌 Unofficial Skyrim Special Edition Patch

Used Version: 4.2.3

A very wide-reaching fix mod. Just about patches everything Bethesda messed up on. Many other mods build on or forward the changes USSEP makes so don’t even think about skipping it.

Required by:
Weapons Armor Clothing and Clutter Fixes

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Docs” folder which is not needed at runtime.


📌 Weapons Armor Clothing and Clutter Fixes

Used Version: 2.1

Includes additional fixes to weapons, armor, clothing and clutter not covered by the Unofficial Patch.

Patch Required When Used With:
Cutting Room Floor – SSE

Requires:
Unofficial Skyrim Special Edition Patch

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod includes a “Docs” folder with a README that isn’t needed at runtime. Also included is an extra ESP named “WACCF_BashedPatchLvlListFix” which we won’t need as we’ll be making our own leveled lists later.


📌 Alternate Start – Live Another Life – SSE

Used Version: 4.1.3

I was initially hesitant about putting this mod in Essentials most of its features are intended for gameplay replay-ability purposes but after thinking long and hard I decided to do it. Here’s why. The initial carriage ride of the game script riddled mess like which is normally fine except that’s where many of our mods initialize. For that reason it’s best to have a separate cell to load the game in before starting the game. This also allows me to make preconfigured save with all the MCM settings I recommend.

Required by:
Alternate Start Race Menu Activator – This will allow you to remake the character without going through the console.

Alternatives:
Skyrim Unbound (Alternate Start) – I prefer the way this one is implemented. My save preset also won’t work with this one.

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains 3 .txt files with documentation which aren’t needed at runtime.


📌 Alternate Start Race Menu Activator

Used Version: 1.2

This mod will allow you to customize your character after loading from my MCM preset save file without going through the console by activating the small Mara statue on the table.

Requires:
Alternate Start – Live Another Life – SSE

Download:
“Alternate Start Race Menu Activator” – Main Files


[1.2.2] Cut Content

❤️ Included

📌 Cutting Room Floor

Used Version: 3.1.8a

A neat little mod that reintroduce much of the usable cut content back into the base game.

Patch Required When Used With:
Weapons Armor Clothing and Clutter Fixes

Requires:
Skyrim Script Extender 64bit (SKSE64)
Unofficial Skyrim Special Edition Patch

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a README .txt file which isn’t needed at runtime.


[1.2.3] Utilities

❤️ Included

📌 Skyrim SafeSave System Overhaul – Rotating save and optional Hardcore mode

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 2.7

Simply the best save manager out there. It uses complete saves (not quicksaves) to ensure the safety of your game and has a smart algorithm that saves only when it’s most convenient to.

Alternatives:
SaveHotkey SSE – ArchMod for SKSE – A really basic alternative (by no means a bad thing). Simply bind a manual hotkey to execute a full save.

Obsoletes:
Named Quicksaves – A Save Manager – Not so much ‘obsoletes’ as builds upon. SafeSave System Overhaul actually uses this as it’s base thus requiring Named Quicksaves to update before it can update.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SSE Engine Fixes (skse64 plugin)

Download:
“Skyrim Save System Overhaul – Skyrim 1.5.80 (Juin 2019) 2.61” – Main Files
“Skyrim Save System Overhaul – Skyrim 1.5.97” – Update Files

Installation:
Install the 1.5.80 FoMod file normally and select the below option, then install the 1.5.97 update and merge when prompted.
[FᴏMᴏᴅ] – Select the “milkdrinker” option. It’s a good source of calcium.

Additional:
Note: When using this mod, you need to ensure that vanilla autosaving is disabled in the game settings. These values are “Save on Rest”, “Save on Wait”, “Save on Travel” and “Save on Character Menu”. Make sure they are all disabled as seen in the image below.
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder which isn’t required at runtime.
[Vᴇʀsɪᴏɴ] – Set the version of this mod to 2.7 manually in the Nexus Info tab of the mod menu. It may remain as 2.61 even after updating the existing files.


📌 AddItemMenu – Ultimate Mod Explorer

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.13

Here at Ai Cave, we believe that it’s your god-given right to cheat when you want to! The other use case is for this mod is testing and troubleshooting (but we know that no one really does that…).

Requires:
Skyrim Script Extender 64bit (SKSE64)
UIExtensions

Download:
“AddItemMenuSE_111_SKSE2017” – Main Files
“AddItemMenuSE_113_SKSE2017” – Update Files

Installation:
Install the main file then the update file and merge when prompted.

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder which is not needed at runtime.


📌 A Closer Look SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.3.0

Turn skyrim into an immersive squinting simulator with this little gem. Basically a small hotkey to narrow down your field of view on key hold–a feature present in mods for Minecraft and definitely a good addition to Skyrim.

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins


💙 Not Included

📌 Lazy Tools

Current Version: 0.10.1

A terrific mod for testing out record value changes in game. Unfortunately, because these edits shouldn’t be made in-game this mod serves no gameplay purpose. If you’re going to be tinkering around with damage values and stuff before applying them to your mod, this is a great way of doing that.

Obsoletes:
Jaxonz Renamer


🖤 Not Recommended

📌 Jaxonz Positioner Converted (With almost full functionality)

Current Version: 1.01

This is a really hard mod for me to put in the “Not Recommended” pile. On one hand it has amazing controls for positioning objects in places like your home, on the other it is a little slow and provides features (like scaling) that are superfluous for normal gameplay. As it stands, it’s a great utility for content creators.

Alternatives:
Placeable Statics – Move Anything

Obsoletes:
Decorator Helper


[1.2.4] Information

❤️ Included

📌 Viewable Faction Ranks

Current Version: 1.1.9

A simple mod that allows you to see what your rank is in any given faction. This was a tracked stat in Oblivion but not Skyrim. What gives Bethesda? Unfortunately these are found in the MCM and not the General Stats like I would have liked.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI

Additional:
[XᴛʀᴀFɪʟᴇs]
– Contains some excess localisations in the interface folder. Remove the languages you don’t use.


📌 Rim Stats

Current Version: 1.5

Shows some stats and numbers in the MCM that should really have been shown in the inventory menu by Bethesda.

Alternatives:
STATUS – A great alternative with additional engine information like current weather and world coordinates. I decided to use Rim Stats because it shows strictly gameplay information.


💙 Not Included

📌 AreYouThere SE – Actor NPC Follower

Current Version: 1.41

Handy utility for finding actors when modding. Serves no gameplay purpose though.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI


📌 Death Counter

Current Version: 2.0

This mod was originally Included in [1.2.4] Information but I removed it due to intrusive message prompts and the hit and miss nature of the mod. Unfortunately the deaths take a little time to register and are not always counted if you reload immediately upon death. If the implementation was a little smoother, I would definitely add it back in.

Requires:
Skyrim Script Extender 64bit (SKSE64)
FileAccess Interface for Skyrim SE Scripts – FISSES

Additional:
[XᴛʀᴀFɪʟᴇs]
– Contains some excess localisations in the interface folder. Remove the languages you don’t use.



[1.3] User Interface

Fixes or improvements to the game’s UI. My goal with the UI is to create visually clutter free environment that also doesn’t interfere with gameplay but also doesn’t skimp on important information, hence the use of mods like iHUD and moreHUD. UI visuals are not the focus here, those will be covered in the Graphics & Visuals Module.

[1.3.1] Menus

❤️ Included

📌 SkyUI

Used Version: 5.2SE

Watch: SkyUI Overview

SkyUI overhauls the inventory and a few other menus to make them much more functional and less tedious to navigate. It also includes many options for filtering and sorting the endless loot you’ll acquire throughout your journey. More importantly however, is the Mod Configuration Menu (MCM) which allows mod customization on the fly–making this mod another MUST.

Required by:
Also- A. LOT.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
[XᴛʀᴀFɪʟᴇs]
– Untick the “fomod” folder during installation or delete afterwards.
[ESLᴀʙʟᴇ]
– This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


📌 Wider MCM Menu for SkyUI

Used Version: 1.2

This mod fixes an annoying graphical problem in SkyUI where long mod titles extend outside of the MCM menu. Honestly, it should be part of SkyUI itself. I’m going to go with “Option 3” but don’t let that stop you from going all in with 4.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI

Download:
“Opt. 3 – Larger MCM Menu for SkyUI” – Main Files


📌 60 FPS Menus – Natural Interface

Used Version: 2.0

Patches many of the interface files to be 60 FPS, a very easy manual edit but since this is provided for us–we’ll take it! Keep in mind that any mods that replace the interface files are not guaranteed to be 60 FPS any more.

NOTE:
If you are using a widescreen display, it is best to forgo this mod and set all your interfaces to 60 FPS manually with FFdec, using the right-side Data tab in MO2.

Obsoletes:
60 FPS Interface – These are basically the same mod but this one comes with interface files which we would have to delete for SkyUI. SkyUI’s interfaces are already 60FPS.

Download:
“Natural Interface SkyUI – Loose” – Main Files

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “ReadMe.txt” file which isn’t needed at runtime. Delete it or untick during installation.


📌 ReCleaned Menu

Used Version: 1.1

This mod hides many of the unnecessary parts of the main menu, giving it a streamlined and less Creation Club riddled design. The only thing it doesn’t do is remove the Bethesda logo in the bottom left corner (Not the intro video, BethINI takes care of that) which we will do ourselves. Definitely get this one and don’t let Bethesda tempt you with features you don’t need.

Obsoletes:
No More Creation Club News – Doesn’t remove excess menu text.
Classic Start Menu – No Creation Club – No Mods Menu – Keeps the Add-ons and Credits buttons which are unnecessary.
Clean Menu – This mod is inferior to ReCleaned Menu because it only removes the text, you are able to scroll past the bottom hover over the invisible buttons.

Removing the Bethesda logo:
Clean Menu has an empty image file we can put in place of the Bethesda Logo. If you don’t mind seeing the logo, this step is unnecessary.

  1. Download and install the Free Flash Decompiler tool.
  2. Manually download Clean Menu.
  3. Open the startmenu.swf file in your installed ReCleaned Menu and downloaded Clean Menu using FFDec.exe.
  4. Click once on the “shapes” folder on the left side in both windows and scroll down until you see “DefineShape(87)” in both. The Clean Menu one will be blank and the Recleaned Menu one will have the the Bethesda logo.
  5. Right click the blank “DefineShape(87)” and export selection. Hit ok and find a directory that’s convenient (like your desktop).
  6. In the ReCleaned menu window, rightclick “DefineShape(87)” and select replace. Navigate to the saved blank file and open it.
  7. Save the ReCleaned Menu window using the floppy disk in the top left and whalla!

📌 Smaller Vanilla Cursors SE

Used Version: 1.0

Tired of your cursor having more curves than Kate Upton? Do you prefer slimmer cursors and don’t care about looking like a miso”cursor”istic pig? Then get this mod.

Installation:
[FᴏMᴏᴅ] – We’re going to go with the simple “Right” option. Any smaller and you start to get into ID territory.

Additional:
[Nᴏᴛ60FPS] – Set this mod’s interface files to be 60 with FFDec.


📌 RaceMenu

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 0.4.14

Basically the de facto character customization menu overhaul. Get up close and personal when you create your character with full 16.7 million RBG color selectors and sliders for body parts that you didn’t know could have sliders… Yea, definitely a must have.

Alternatives:
Enhanced Character Edit SE – Sigh, just not the same…

Obsoletes:
Perfect Smile – Teeth Height Slider for RaceMenu

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“RaceMenu Special Edition v0-4-14” – Main Files

Additional:
[ESLᴀʙʟᴇ]
– This mod’s plugins can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info. Do this for both “RaceMenu.esp” and “RaceMenuPlugin.esp”.


📌 Stay At The System Page – Updated

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.5.0

Ever wonder why the Escape key takes you to the journal and not the actual main menu? So did I. Wonder no more.

Obsoletes:
Stay At The System Page

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins


📌 Remove QuickSave Button from SkyUI System Menu

Used Version: 1.1

Quicksaves are known to not be as reliable as complete saves and since we already have the Skyrim SafeSave System Overhaul we don’t need the quicksave button anymore. This mod also lets us place the MCM menu first on our list, removing the inconvenience of scrolling down when adjusting things like UI widgets.

Obsoletes:
SkyUI SE – Flashing Savegames Fix – Included

Download:
“Remove QuickSave Button” – Main Files
If you are playing on an ultrawide display, download the “UltraWide” main file instead.

Installation:
[FᴏMᴏᴅ] – Select the 3b option.

Additional:
We’re going to go one step further here and remove the “Mods” button from the menu as well. You should refer to MO2 for your load order anyway and this way you won’t have to scroll in the menu to quit the game. Open up the MO2 INI editor by going to the following:

When there, make sure the “skyrim.ini” tab is open then click inside the text and press Ctrl + F on your keyboard to open the find menu. Search for the “[General]” section and at the very end of add “bModManagerMenuEnabled=0” on a new line. When setting up INIs the way we have through BethINI, that line should not exist. In the case that it does, make sure that it’s set to 0. Your [General] section should now look something like this:

Now hit the “Save” button at the bottom of the window and you can close out.


📌 Hide Those Futile Quests 64 (now with universal version dll)

Used Version: 3.2

You know those recurring quest that just never leave your journal? Those are annoying, aren’t they? Now you can hide them.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI

Additional:
[XᴛʀᴀFɪʟᴇs]
– The “scripts” folder of this mod contains a “source” folder that isn’t needed at runtime.
[ESLᴀʙʟᴇ] – This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


📌 YeOlde – MCM Settings

Used Version: 1.1.4-alpha

This mod aims to do what FISSES does and save MCM settings only for your all your MCM settings. While some mods are incompatible with YeOlde, most are able to be backed up and saved without issue. YeOlde, also lets you hide any unwanted MCM menus for that lemon fresh smell!

Requires:
JContainers SE
SkyUI

Additional:
[XᴛʀᴀFɪʟᴇs]
– A “source” folder is included in this mod that isn’t needed at runtime.
[ESLᴀʙʟᴇ] – This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


📌 Better Sleep Wait Menu

Used Version: 1.0

Have you ever stood outside the grocery store for 24 hours waiting for it to open? Yea, me neither but the author of this mod clearly has and even figured it wasn’t long enough. For real though nifty little mod.

Download:
“Better Sleep Wait Menu – 72h (60 FPS)” – Main Files; Alternatively if you want to wait for an entire month (WHY?! There are console commands that which are wayyy faster), the “744h(60 FPS)” option is there. Even though it’s kinda hard to precisely set.

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Better Container Controls for SkyUI

Used Version: 3.0

A great little mod that extends the functionality of the item menu controls to allow you to easily choose between moving multiple items or just one. Plus more!

Requires:
SkyUI

Download:
“BBC-SkyUI-ESL” – Optional Files

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a README text file that isn’t needed at runtime.


📌 moreHUD Inventory Edition

Used Version: 1.0.18

MoreHUD Inventory Edition adds additional widgets to the item menu in your inventory, giving you more information about the item you’re looking at. It also resizes the text to make it better fit the menu.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Download:
“moreHUD Inventory Edition” – Main Files

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Improvement Names Customized SSE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.3.0

A small little mod that changes the names of tempered armor and weapons for a better looking inventory.

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins

Additional:
My personal favorite method for sorting tempered items is “PlusN” suffix (That’s +1, +2, +3 etc.) so I will include the Json file with that tweak in the 1.4 Configs & Presets File. If you’re an Evoker or Wizard and prefer something else you can always try some of the other names or even create your own custom ones (See the “readme” link in the description of the mod).


📌 Whose Quest Is It Anyway

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.3.0

Changes the “Quest items cannot be removed…” message to one that reflects the quest said item is a part of.

Requires:
Skyrim Script Extender 64bit (SKSE64)
Scaleform Translation Plus Plus
Address Library for SKSE Plugins

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a  French localization in the “Interface” folder. Obviously, if you don’t speak French, you don’t need it.


📌 Mannequin Messages

Used Version: 1.0

Transforms the message box that appears when you place an incorrect item on a mannequin to a top left notification. The less pointless message boxes, the better.

Additional:
[ESLᴀʙʟᴇ]
– This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


📌 Favorite Things – Extended Favorites Menu for SkyUI

Used Version: 1.0

A small interface change to extend SkyUI’s favorites menu. There are several options to choose from, I personally like 3.

Alternatives:
SkyUI Longer Favorites Menu SE

Download:
“Opt. 3 – Superior Favorites” – Main Files


📌 Yes Im Sure

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.5.0

Ever get tired of saying “Yes” to the “Are you sure?” crafting message boxes? Let’s just get rid of those and save us some clicks.

Obsoletes:
Enhanced No Poison Dialogue – Updated II – The Updatenning

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins


[1.3.2] Console

❤️ Included

📌 More Informative Console

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 0.34

Like its name suggests, More Informative Console makes the console more informative by adding new information like where the reference originated and what the last mod to modify it was. It also includes a second interactable menu that lets you dive deep into any additional information a form might have. Just a fantastic troubleshooting tool.

Obsoletes:
Better Console

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
[Nᴏᴛ60FPS] – This mod’s console.swf file is 24 FPS, change it to 60.


🖤 Not Recommended

📌 Clear Console

Current Version: 1.1

Unfortunately, this mod currently doesn’t work with More Informative Console (Yes, even with the patch). I will include this mod when (if) that is fixed. It basically just removes the console background which is handy when messing with ENB settings.


[1.3.3] Map

❤️ Included

📌 A Quality World Map

Used Version: 9.0.1

A classic mod that’s basically existed since the beginning of Skyrim modding. Fixes the unusable and impossible to navigate map by adding roads, clearing the clouds and improving rotational controls. The latest version also improves the textures!

If you are a Wizard, you might consider going the paper version route. Thought that will require a lot of patching and still not be 100% compatible with certain mods so be warned.

Obsoletes:
No Fog on World Map

Download:
“9.0.1 A Quality World Map – Vivid with Stone Roads” – Main Files
“A Quality World Map – Clear Map Skies” Optional Files.

Installation:
Install the “Vivid with Stone Roads” main file normally and then the “Clear Map Skies” optional file. Merge when prompted.

Additional:
[Vᴇʀsɪᴏɴ] – The Clear Map Skies addon changes the version from 9.0.1 to 9.0.1CMS which will be flagged red by MO2. You can revert it back manually to 9.0.1.
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Source” folder inside the “Scripts” folder and a “readmes” folder both of which aren’t needed at runtime.
[Fᴏʀᴍ43] – This is still using the Form 43 record structure, change it to Form 44 with the CK.


📌 Atlas Map Markers SE – Updated with MCM

Used Version: 2.0

As far as I’m concerned, this is the only mod that adds map markers you’ll ever need. Unfortunately, adding map markers does slow down the time it takes to open your map in the main Skyrim worldspace but you can enable and disable markers in the MCM if that gets to you.

Obsoletes:
Map Markers Complete with DLC and OCS
Expanded Dawnguard Map Markers
Dawnguard Map Markers

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI
FileAccess Interface for Skyrim SE Scripts – FISSES

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “Docs” folder with READMEs. Obviously, these are not needed at runtime.


🖤 Not Recommended

📌 Paper World Map for SSE

Current Version: 1.4

Paper maps are really tedious to patch (many new lands like Beyond Skyrim Bruma, don’t even have paper maps) but they are very cool stylistically speaking. If you want do what to try that route though, below are some mods you might use.

Required by:
Paper World Map Unofficial Fix
Flat Map Markers SSE


📌 Topographic World Map of Skyrim

Current Version: 1.22

A beautiful map… In addition to the other paper world map mods, however, this one has the added downsides of not having similar variants for ANY new lands and being incompatible with any Town and City changes.


📌 Jaxonz Map Markers (SSE Port)

Current Version: 1.0

Could be useful for testing large scale NPC AI packages but doesn’t have any gameplay value that I can see.


[1.3.4] HUD

❤️ Included

📌 Translated Draugr

Used Version: 1.0

The Dragon language created by Bethesda actually translates to English so why not understand what the undead are saying? But only if you have subtitles on.


📌 Display Spell Tome Level – DSTL

Used Version: 2.1

This should really be a feature of moreHUD and moreHUD Inventory Edition, but it’s not. So we’ll use this for now.

Download:
“Display Spell Tome Level” – Main Files

Installation:
[FᴏMᴏᴅ] – Select the Alternative option and nothing else.


📌 Immersive HUD – iHUD Special Edition

Used Version: 0.2b

“HUD when you need it, HIDE when you don’t” is Gopher’s catchphrase for this mod and ever since he started me off with it in 2013, its become a mod I can’t play without. You just feel so much more like you’re actually in your character’s Daedric Boots when you don’t have a million and one things on your screen.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Additional:
To allow FISSES to save profiles for Immersive Hud we will download a simple patch from the Skytweak LE page. Download “Preset Patch – iHUD” under the “Optional Files” section like you would any other mod. Ignore any additional prerequisite mods Nexus says you need, we know what we’re doing. When installing it, we will merge it with iHUD so be sure to change the name from “SkyTweak” to Immersive HUD - iHUD Special Edition Obviously select “Merge” when prompted.

Additional:
After merging the FISSES patch with iHUD, MO2 may flag it with the green rook indicating it to be an Oldrim mod. This is ok so we can rightclick it and ignore the flag.
[Vᴇʀsɪᴏɴ] – The version of this mod may be flagged as incorrect by MO2. “0.2beta” should register as the latest if you set the Nexus Info manually by double clicking the mod, otherwise just rightclick the mod and “ignore updates”.


📌 SkyHUD

Used Version: 0.90.1B

This mod will help us to neaten up our HUD even further by down sizing many of the existing elements and just making things appear a little more polished.

Alternatives:
Less Intrusive HUD II SE – SkyHUD is the superior choice here, it has it’s own text settings file rather than MCM making changes save independent

Download:
“SkyHUD v090B v4” – Main Files
“Patch – SkyHUD v090B” – Update Files

Installation:
Install the main file and walk through the FoMod installer then install the patch and merge when prompted.
[FᴏMᴏᴅ] – Loose Files > SkyHUD Default > Install iHUD compatibility patch

Additional:
Be sure to download the presets file in 1.4 to get the Essentials SkyHUD preset.
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “docs” folder with a README. These are not needed at runtime and can be deleted.


📌 moreHUD SE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 3.8.0

Speaking of, here the HUD part of moreHUD. This mod basically saves you from entering your inventory every time you pick an item up.

Download:
“moreHUD SE Light Master” – Main Files

Requires:
Skyrim Script Extender 64bit (SKSE64)
FileAccess Interface for Skyrim SE Scripts – FISSES

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Display Enemy Level

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.1.3

MoreHUD SE comes with a feature to display enemy level and numerical HP but I think this just looks a little better so we’ll use it and disable moreHUDs in the MCM. Sorry moreHUD. It’s not you, it’s me. I swear.

Requires:
Skyrim Script Extender 64bit (SKSE64)
Address Library for SKSE Plugins

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.

Additional:
[Nᴏᴛ60FPS] – Set this mod’s interface files to be 60 with FFDec.


📌 A Matter of Time – A HUD clock widget

Used Version: 3.0.0a4

This mod basically adds various time and date widgets to your HUD that you can configure through the MCM. I’m not a fan of the Skydials, they take up wayyy too much screen real estate but having a digital clock on your hud is really handy.

Requires:
SkyUI

Additional:
[XᴛʀᴀFɪʟᴇs]
– This mod contains a “fomod” folder and README txt file. Both are not needed at runtime.


📌 iActivate – SE

Used Version: 5.0.1

Chances are if you’ve played Skyrim even once in your life, you already know that activating a plant harvests it and that activating a door moves you inside. So in an effort to follow the instinct Gopher has ingrained in me years ago, let’s go ahead and get rid of some useless information.

Installation:
[FᴏMᴏᴅ] – Select the “Full Experience” option.

Additional:
[Vᴇʀsɪᴏɴ] – Change the version to “5.0.1” from “5.0.1SE”.
[XᴛʀᴀFɪʟᴇs]
– The “Scripts” folder contains a “Source” folder which isn’t needed at runtime.


📌 Encumbrance Message Gone

Used Version: 1

Whoever said you needed some stupid message telling you what to do? Maybe you WANT to lug all that loot back to Whiterun at a snail’s pace. You’re a strong independent adventurer. You don’t need a message telling YOU what to do.

Additional:
[ESLᴀʙʟᴇ]
– This mod’s plugin can be flagged as an ESL to save space in your load order. Follow the instruction under this tag in General Info.


💙 Not Included

📌 Less Intrusive HUD II SE

Current Version: 1.1-SE

This mod and SkyHUD basically do the same thing. Since SkyHUD has a config text file, however, I believe it to be the superior choice because unlike the MCM it doesn’t rely on saves to store settings.

Alternatives:
SkyHUD – I think SkyHUD is the better choice.

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Just That Other Compass

Current Version: 1.0

I like the compass in SkyHUD better than this one.


📌 Undiscovered Means Unknown – Map Markers

Current Version: 2.04

SkyHUD comes with a feature to hide undiscovered map markers in the compass. That being said it doesn’t have the unknown type markers which set this one apart.


📌 Floating Damage

Current Version: 0.4.5

Nothing against the hard work of the author, I just hate floating information around NPCs or objects. I think it’s an eyesore and very immersion breaking so I disable them in the Witcher games. You might have a differing opinion though.

Requires:
Skyrim Script Extender 64bit (SKSE64)

Installation:
[SᴇᴛDᴀᴛᴀ] – Set “Data” as the <data> directory.


📌 Floating Healthbars

Current Version: 1.3.1

Same opinion as with the last one.

Requires:
Skyrim Script Extender 64bit (SKSE64)


📌 Widget Mod – Ported for SSE

Current Version: SSE.1

Too many widgets for me. The information moreHUD provides is enough. Great style though if you have other similar UI replacers.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI
FileAccess Interface for Skyrim SE Scripts – FISSES


🖤 Not Recommended

📌 Quick Loot RE

[BʀᴇᴀᴋsOɴUᴘᴅᴀᴛᴇ]
Used Version: 1.18.5

Edit 4/12/20: I really love this mod but it causes crashes on the latest version. They’re very infrequent so it was hard for me to track down but alas, it’s true. Fudgyduff appears to still be trying to update the mod but it will most certainly be only for 1.5.97. So until that happens and BMS updates, it looks like we’ll have to play without this amazing mod.

The quick looting menu was on of the few things that Fallout 4 got right. This mod brings that feature to Skyrim, no longer will you have to pause the game to do your looting.

Obsoletes:
Quick Loot SE – Be careful, these are NOT the same mod. This one is old and outdated.

Requires:
Skyrim Script Extender 64bit (SKSE64)
SkyUI
Hook Share SSE
Scaleform Translation Plus Plus
SSE Engine Fixes (skse64 plugin)

Additional:
After installation, go into the mod’s files and open the “QuickLootRE.json” file (Located under SKSE/Plugins) and set “disableOnActiDispatch” to “false”. This advances through “wait for player to open said inventory” conditions automatically as using Quick Loot does not trigger those.


[1.3.5] Fonts

I have a good friend John who’s really big into font and, I’ll be honest, at first I didn’t get it but I think I understand now. While some may not consider fonts essential, and to some extent I agree, they do add a nice a nice coat of paint to this old game. Furthermore, the make more sense here than in Graphics and Visuals.

❤️ Included

📌 Main Font Replacement SSE

Used Version: 2.0

This mod replaces the main font in-game and has a few options to choose from but the one I’m eyeing is Centaur. Oh sweet, sweet, Centaur… Wherefore art thou Centaur? Seriously though this font has the class of a renaissance era count combined with the slim figure of a 21st century Victoria’s Secret model. I’m drooling just thinking about it… The font I mean.

Required by:

Patch Required When Used With:
Other fonts.

Alternatives:
Too many to count but actually… why would you?

Obsoletes:
Honestly, every other font out there!

Download:
“Centaur Font SSE” – Main Files; I tried the large option but it doesn’t display properly in certain menus.

Additional:
To get this mod to play well with the fonts below you will need my “fontconfig.txt” file from the presets in 1.4.


📌 Font Overhaul – Natural Typefaces for Skyrim — FONTS

Used Version: 1.3

We can’t just install Centaur and leave it by itself. No. We gotta give it some preppy friends to hang around school with. We’ll use these to replace the font in books and notes. Personally, I like these as I think they’re really realistic.

Patch Required When Used With:
Other fonts.

Download:
“Font Overhaul – Books and Notes Only” – Main Files

Additional:
Again, to get this mod to play well with Centaur, you will need my “fontconfig.txt” file from the presets in 1.4.



[1.4] Patches & Misc Files

The patching for this module is very simple. We just need a plugin to make Cutting Room Floor and Weapon Armor Clothing and Clutter Fixes Remade work together and a custom “fontconfig.txt” file to allow our fonts to work together.

❤️ Included

📌 Patches Configs & Presets – [1] Essentials

Used Version: 3.2

This file contains an ESL plugin patch for WACCF and CRF as well as the config files for Fonts, Key Bindings, SkyHUD and Improvement Names Customized. Also included is a custom new game save with preconfigured MCM menus for Essentials as well as fall back MCM instructions just encase you aren’t able to use the save.

Required by:
Main Font Replacement SSE
Font Overhaul – Natural Typefaces for Skyrim — FONTS

Requires:
Weapons Armor Clothing and Clutter Fixes
Cutting Room Floor
Main Font Replacement SSE
Font Overhaul – Natural Typefaces for Skyrim — FONTS

Additional:
After installation, right-click on the mod and open it in File Explorer. Copy the “NEW_GAME.ess” and “NEW_GAME.skse” files to the saves folder located here: C:\Users\YourUserName\Documents\My Games\Skyrim Special Edition\Saves
Use this save to start new characters.

Alternatively, you can follow the other directions in the “[1] Essentials – Save File & MCM Directions” folder to configure your new games.

Keep in mind that if you’re using a monitor that is not 1440p (16:9) you may have to tweak your UI elements to get things to fit right. I do not have an ultrawide monitor so it’s impossible for me to make configurations for them. Please also do not think that these are set in stone, if you want to change something to better suit your needs, please do so. You might even consider saving your own FISSES profiles and making your own screenshots for later use. That being said, I also can’t guarantee that your custom changes to the MCM (outside the scope of UI and hud positioning) won’t have an adverse effect on gameplay or any other unintended consequence. I.e. I’ve had a CTD result from a single MCM setting before.



[1.5] Load Order

To set up the load order for this module there are only a few things we need to keep in mind. First, our most overwrite heavy record mods (and the only mods that are being overwritten by others) are the Unofficial Patch, Cutting Room Floor and WACCFR. Therefore, we will try to place those as high in our order as possible. Any other plugins that overwrite similar records should be allowed to do so and should thus be loaded after. Second, the Unofficial Patch, Skyrim Project Optimization and FISSES are all ESMs or ESPs flagged as ESMs so they have to come directly after the Official ESMs. Third, plugins with the .ESL extension must come directly after ESMs. Finally, any patch plugins will go directly after the last plugin they patch.

With those few things in mind, we will move the aforementioned plugins to the top of our load order and every other plugin will follow the modlist order below them. Please note that the Widescreen Fix and Gamepad++ plugins are not checked because I do not personally use them. If you do use them, they should be ticked.

NOTE:
If your ESP flagged ESLs (the italicized plugins) won’t move to a certain position, make sure your load order is sorted by priority, indicated by the up arrow above the respective column.


[1.6] Modlist Order

The Mod Organizer 2 modlist order should be the same as the order we installed the mods in in this module. For comparison’s sake, it should look a little something like this. Use Ctrl + Mouse Wheel to zoom in on the image.

Modlist

NOTE:
This modlist image is also sorted by priority as can be seen by the up arrow on the column. This picture may also have outdated version numbers as well so please refer to the “Used Version” above each mod for the correct numbers.


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