Tuesday, October 15, 2019

Südhemmern Map- FARMING SIMULATOR 19 MOD

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Südhemmern Map V 2.0.0.0

For the new year, I present you the Südhemmern map for the LS 19. The central courtyard is equipped with warehouses for all types of fruit, straw, grass, hay. There are also storage facilities for manure, manure, and milk.

At the farm is the species cows, pigs, sheep and chickens, the horses are outsourced to the horse farm.

At the farm, you can buy fertilizer, seeds, crop protection, and lime directly at a lower price. In Hille, there is a shop on the Landi, where you can purchase all the goods and fruits at the regular rate.

The map has 43 fields and 2 meadows. The meadows are designed so that you do not have to care for them, they just grow after, there is no helper operation there, as with the hand mow.

All gates can be operated, the cutter bar shelves and flaps also work. There you will find switch boxes near where the triggers are installed.

All sales stations are displayed on the minimap.

I have attached some pictures. If you know the map from the LS 17, you will quickly find your way around, even if some things had to be changed.

I wish you all a happy new year and a lot of fun in the game.

Your GMCW

Version 2.0.0.0

  1. Productions fixed
    seed, fertilizer, compound feed (TMR), pig feed, silage, grass drying (hay), compost master, flour production, diesel production, refillable yard filling station
  2. Warehouse extensions / new
    the main warehouse expanded by seed, fertilizer, and compost; new warehouse for industrial goods (currently flour) installed
  3. Diesel points of sale at the harbor, compost at the Garden Center and Landi, flour at EDEKA and at the LEDLI

18 Apr 11:39
Version 1.6.0.0 Multifruit

  1. Wild-growing fence posts removed
  2. Individual red cabbage at the entrance to the feed mixing shed removed 3. Shafstall Palettenspawner shifted by 20cm so that it no longer collides with the shelf. Ground marker adjusted accordingly.
  3. Floating house at the industrial plant removed
  4. Fence at meadow 2 fixed
  5. Lantern at the Eimo out of the way
  6. Bakery flickering gates set (texture exchanged)
  7. Water storage with signs at the yard installed for emptying water trailers
  8. BGA fixed so that it can be bought and operated by other courts in the MP, to defuse little terrain changes around the Hubbel to the silos.
  9. Fixed some field edges.
  10. Roof from the shelter at the wash area equipped with a collision (no blind flying anymore when passing through it)
  11. Fixed various crashes (added where necessary, removed were irrelevant)
  12. Slightly raised the roofs on the grain silo to reduce z-fighting of the textures. ClipDistance is set uniformly to 350 so that the ceiling appears together with the building in the self-field and not first the roof and then the building.
  13. Reset point for vehicles slightly shifted to have more space for potato storage hall out.
  14. Ground marker on the yard grain silo inserted for filling
  15. Sugarbeet_Haulm Texture changed so that no leaf remains appear when sowing over the seed texture. But the leaf remains fall away after harvesting. This is a bug from Giants.
  16. Laundry at the yard lowered by 18cm to get better ground adaptation.
  17. Remove stone wall specular map (gloss map) to remove the strange and deep black drop shadows.
  18. At field 13 collision at some utility pylons and road signs removed 20. BGA bunker capacity increased to 90000liter (The bunker is the part where your silage drops in to be processed)
  19. Field14 removes a fence element to widen the driveway
  20. Field07 grass corner lifted and field area redefined
  21. EIMO Specularmap removed during milk processing to remove drop shadows.
  22. Remove pig grouse Specular map to remove drop shadows.
  23. White cabbage and red cabbage Diffuse texture and normal map for the fill planes replaced and material holder adjusted accordingly
  24. Wood chips added to the straw at the farm and sign changed
  25. The roof on the BGA equipped with collisions
  26. Building fences placed in front of the gates of the feed mixing center for further inquiries to avoid whether the hall works now or not. These fences can also be sold through the shop again.
  27. Reduced shine on the cutter bar shelves and control boxes.
  28. Manure was added to the sales stations garden center and sewage treatment plant.

To make the changes to points 2, 3, 8, 9, 10, and 17 visible or active, please follow the update instructions.
Unfortunately, it is not possible to apply terrain modifications to the Landscaping tool, as changes have been made to the terrain on the map itself.

15 Mar 22:30
Version 1.5.0 Multifruit
4 new fruits (rye, spelled, white cabbage and red cabbage) The cabbage varieties are accompanied by a harvest pack (Grimme Varitron_Light version). Eds give a full text of the Grimme Varitron is available at https://www.nexusmods.com/farmingsimulator19/mods/38 (with color choices and larger volumes), and a Holmer pack is available at https://www.nexusmods.com / farmingsimulator19 / mods / 37). The farm camps have been extended to the new varieties of fruit; new outlets (LEDIL, delicatessen and flour mill 2). The seed and fertilizer triggers have been separated so that sewing machines can be filled without any problem, there is a Bale Master that produces free goods on bales (straw, hay, and grass) when the bales have been taken in, the free product can be removed. The reset point has been resolved by the dealer and is now in the yard;

29 Jan 20:54
Version 1.2.1 Multi Fruit
Fixed the display of the new fruits; no more LUA entries; revised some textures; eliminated floating trees; minor alterations; Pallets Spawner wool checked

25 Jan 13:31
Version 1.2.0 Multi Fruit
Hops and tobacco added as supplementary fruits; Warehouse for tobacco and hops expanded; Tobacco outlets set up at the cigar factory and for hops at the brewery; for both additional fruits, there is another point of sale; Gates changed at the Erdfruchtlager; Ceiling changed in the earth fruit camp; Power pole offset to field 40; parked vehicle removed from dealer; fixed more known bugs; Decoration extended; the new crops can be harvested with the combine harvester with a corn header; the possible LUA error is the same as with the installation of onions and carrots; Fixed the texture of the fence on the sheep pasture and the pigs;

12 Jan 12:22
Version 1.1.0 MultiFruit
Fruit / fruit carrot / carrot, fruit / fruit onion / onion
outlets and stores for the additional fruits
installed some automatic gates
eliminates previously known bugs

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